eLecture is a webinar / virtual classroom software product for conducting live interactive seminars / lectures over Internet/LAN, where participants attend sessions online via web browser.
This is not a hosted service but a software that you install on your own server Live near real-time lecture broadcast, including screen capture Students/attendees post questions and receive answers in text chat mode in real time All live feeds and textual conversations are recorded on the server Multiple languages are supported, new languages are easy to add by yourself Students/attendees don't need to install anything: everything is web-based with Flash video
All eLecture users including students and lecturers, use web-based interface to register, subscribe, start and and participate in lectures. This is achieved via WebELecture web application that needs to be installed on the server side along with eLecture Server. eLecture Server running as Windows service, can run multiple lectures concurrently and supports thousands of concurrent users on standard server hardware. eLecture Server comes with Administration Console allowing lecturer or administrator managing lectures, lecturers and students. The eLecture Server also includes Unreal Media and Archival servers for broadcasting and recording purposes.
The lectures can be scheduled at a particular time or periodically; limits on number of participants and number of questions each participant can ask are supported. Up to 3 audio/video feeds can be configured with each lecture; Unicast and Multicast delivery methods are supported to serve LAN and Internet students. Any RTSP IP camera / encoder, MPEG2-TS live stream, or Unreal Live Server based live source can be configured as a live feed for a lecture. Lectures can be configured to allow or prohibit students from self-subscribing online. All the communication between eLecture Console and eLecture Server is encrypted with industry standard symmetric protocol, ensuring secure data transmission.
What's new in this version:
Version 2.0 added the ability to provide new live sources: RTSP IP camera, MPEG2-TS / MMS live sources, dynamic live broadcast from Unreal Live Server. Ability to choose player size.