- Quick specs
- Price: Free to try $15.00 to buy
- Operating system: Mac OS Classic, Mac OS X 10.2, Mac OS X 10.1, Mac OS X 10.3, Mac OS X 10.0 Server, Mac OS X 10.4 PPC, Mac OS X 10.3.9
- Date added: July 25, 2006
- Total Downloads: 89,576
- Downloads last week: 27
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A newer version of BOOM is available.
(Download doesn't provide access to previous versions of this program.)
- Average user rating: stars out of 5 votes
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Publisher's description
From Factor Software :BOOM is an arcade game in the grand tradition, bringing the playability and feel of the glorious 8-bit consoles on the Macintosh.
It can be described as "Bomberman meets Doom". Actually, I took the basic Bomberman idea and dropped it in a "Super-Deformed Doom" scenario (whatever this means). As a space trooper your mission is to penetrate 8 alien infested areas, each one divided in 10 sub-zones, eliminate all enemies using your bombs and finally kick the Big Alien Boss back to where he came from.
BOOM's main features are:
- Smooth sprite based animations in 256 colors
- 8 soundtracks and multi-channel sound effects
- Simultaneous two players action
- 80 different levels
- 10 different enemy characters varying in intelligence and weaponry
- Mid-game monsters and a final Super Boss
- Online high scores
What's new in this version:
- Updated the Kagi Registration Module (fixed a potential crash on Mac OS X 10.3.9).
- New Factor Software logo in both game and documentation.
- Updated Help.
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User reviews of BOOM 1.5.8
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Version: BOOM 1.5.8
"My favorite arcade game. Ever. Colorful, friendly, easy (at first) and Fun!"
Pros: I've been enjoying this game since the early 90s. (An earlier version runs wonderfully on my Centris.) It's the kind of nice, gentle game you can share with your children, or escape with for an hour or more. The graphics are nice and colorful, the characters are cute, the sounds and music are great. Your actions are simple: move up, down, left, right, and drop bombs, so each player only needs five keys (and they let you reassign keys.) The bombs blow up in about ten seconds, so it's easy to get out of the way in time. The bombs are your only weapon and open up the walls of each 'maze' (level) and uncover random prizes where the walls were. Prizes can make your bomb blasts spread farther, or make your bombs explode quicker (and yet you can usually get out of the way, even combined with the larger blast.) And of course health boosts, which can be a lifesaver. :) Oh, and a Shield, which makes you invulnerable for 20 seconds.
The bad guys become gradually harder to beat, too; each type moves in a distinctive pattern and speed, with some randomness, so that no two plays of a level are ever alike. So there's a nice dynamic of How Close Do I Want To Get to each bad guy: too close and he shoots or touches me (ouch), not close enough and my bomb won't get him.
There's so much thought put into this game; all 80 levels are unique, yet with several ways to play each one. Every tenth level (10th, 20th, etc) is a big change of scene: instead of a bunch of little enemies milling around, there are one or more big, unmoving Bad Things shooting at you. These guys always know where you are, their aim is better and their shots hurt more. But you'll learn a way around them.
Try this game, it's free and fun, easy to learn and play, with incredible replay value.
Cons: Very little to criticize. I've played it so much that until I get hold of the "short fuse", which could take several levels, the bombs seem to take a long time to blow up. But then once I get it, play speeds up nicely, and I can hold onto it for quite a while on the lower levels. (You lose all your prizes when you lose a life.)
Also: The free version doesn't let you save, so until you pay the nominal fee, losing your last life means starting all the way back at level one. But they cushion even that blow: you get the option to play three more lives starting at the level you died - which is very nice, letting you practice more to beat your current hardest level. The only downside is not counting your scores during this bonus time, a small price to pay, I'd say.
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