Publisher's Description
From Ken Dubuc:
Differences to ZAngband 2.1:
- Skills which improve with practice rather than through killing monsters.
- No class-based restrictions on what the player can learn to do.
- Speed which depends primarily on the player's ability at carrying out that sort of action.
- A point-based character generation routine.
- Spirits which confer the ability to practice Life and Nature magic instead of using spellbooks to do so.
- Hedge magic which allows spells to be cast from charms.
- In-game spoilers which can let the player see everything he knows (or can find out) about many items at a glance.
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