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November 20, 2009 9:46 AM PST

Star Wars Trench Run for iPhone: The Force is strong with this one

by Rick Broida
  • 6 comments

Having become fairly disenfranchised with all things Star Wars over the years, I didn't really expect to like Star Wars: Trench Run.

And really, the new game from THQ is little more than two kinds of arcade sequences sprinkled with a few familiar cutscenes.

So why can't I stop playing it?

Because Trench Run ($4.99) is a little slice of Star Wars heaven, that's why. It reminds me of the old vector-graphics arcade game from the early 80s--a game that consumed a considerable number of my quarters.

Of course, visually Trench Run blows that coin-op classic out of the sky. And what it lacks in variety, it makes up for with engaging gameplay.

You're at the tilt-sensitive controls of an X-Wing, which you can view from inside the cockpit or from behind. Tapping the right half of the screen fires your guns; tapping and holding the left half engages Force Power, which temporarily slows down the action.

As you might expect from the title, half the game takes place in a Death Star trench. You've got to steer past obstacles, blast turrets, stay out of Darth Vader's gun-sights, and, eventually, "blow this thing so we can all go home."

When you're not racing through trenches, you're dogfighting TIE Fighters just above the Death Star's surface. The only thing that changes from one level to the next is the difficulty.

And Trench Run does get difficult, though a little Force Power goes a long way toward helping you lock in a target or avoid a rapidly approaching turret.

Throughout it all, you're treated to all the familiar Star Wars sound effects along with John Williams' timeless score.

There's not a lot of replay value in Trench Run, and the limited variety means boredom is pretty inevitable. But until then, you'll have a blast.

Originally posted at iPhone Atlas
Rick Broida, a technology writer for nearly 20 years, is the author of more than a dozen books. In addition to writing CNET's The Cheapskate blog, he oversees BNET's Business Hacks. Rick is a member of the CNET Blog Network and is not an employee of CBS Interactive. Disclosure. Deals found on The Cheapskate are subject to availability, expiration, and other terms determined by sellers. Follow Rick on Twitter at cheapskateblog.
November 18, 2009 7:02 AM PST

Konami's iPhone games on sale for 99 cents

by Rick Broida
  • 9 comments

Save up to $5 on each game in Konami's impressive iPhone catalog.

I once wrote for an app review site where the guidelines insisted price shouldn't factor into a game's rating. Nuts, right? That's like saying as long as you like the car you're test-driving, forget about the sticker.

For a cheapskate like me, price absolutely matters, which is why I'm happy to see every game in Konami's iPhone catalog temporarily on sale for 99 cents each.

That includes Metal Gear Solid Touch, which is widely regarded as one of the top iPhone shooters. It normally sells for $5.99 (and was $7.99 at launch).

Other 99-cent titles include:

These prices are good until Saturday (November 21), at which point they'll return to their previous levels: anywhere from $2 to $6.

Most of Konami's games have earned pretty high ratings from users, but there are some--like Frogger and Power Pros--that I just wouldn't buy for $2 or $4 (respectively). (Again: cheapskate.)

But 99 cents? That's my trigger point, the number that pushes me into what-the-hell mode. So I'm stocking up.

How about you? Does price factor into whether you'll buy an iPhone/iPod Touch game? If so, what's your magic number?

Originally posted at iPhone Atlas
Rick Broida, a technology writer for nearly 20 years, is the author of more than a dozen books. In addition to writing CNET's The Cheapskate blog, he oversees BNET's Business Hacks. Rick is a member of the CNET Blog Network and is not an employee of CBS Interactive. Disclosure. Deals found on The Cheapskate are subject to availability, expiration, and other terms determined by sellers. Follow Rick on Twitter at cheapskateblog.
November 17, 2009 5:00 AM PST

5 iPhone games for zombie lovers (and haters)

by Rick Broida
  • 11 comments

You know what's great about zombies? Duh: everything. Lurching, moaning hordes of the undead existing solely to gorge on human flesh and brains--talk about your party monsters!

Whether you love zombies like I do, or just love to mow 'em down, there's an iPhone game for you. First up, a highly celebrated newcomer:

Before the zombies in Call of Duty get their hands on your brains, you'd better splatter theirs.

  • Call of Duty: World at War: Zombies The iPhone's first official CoD game is all about zombie-whompin'! This first-person gore-fest comes straight from the eponymous console game mode, and even supports up to four co-op players via Wi-Fi or the Internet. There's only one map to start, but Activision promises to release more. Price: $9.99.
  • Alive 4-ever Like a little role-playing mixed in with your machine-gunning? Check out Alive 4-ever ($2.99), which gives you a choice of four characters to play and the chance to increase you capabilities by gaining experience. Jason Parker has more details in his Alive 4-ever review.
  • Dead Panic Think: Tower Defense meets "Dawn of the Dead." Position your soldiers, then point them wherever the omnidirectional zombie onslaught draws nearest. Dead Panic ($1.99) can be dull and repetitive, at least until the upgrades kick in, but it should satisfy a little bloodlust.
  • Resident Evil Degeneration and Resident Evil 4 Nobody, but nobody, does zombies like Resident Evil does zombies. Priced at $4.99 and $6.99, these two games let you slug it out on rails or in a free-roaming graveyard, respectively. Check out the free Lite versions if you want a taste of the brains--er, games--before you buy.
  • Zombieville USA If you like your zombie-whompin' bloody, cartoonish, and downright silly--and, let's be honest, who doesn't?--this is the game for you. Blast the hordes, buy bigger, badder weapons, and see how long you can survive. It's $1.99 very well spent.

OK, it's your turn: What zombie gems did I miss? Hit the comments and discuss your favorite hordes-of-the-undead iPhone games.

Originally posted at iPhone Atlas
Rick Broida, a technology writer for nearly 20 years, is the author of more than a dozen books. In addition to writing CNET's The Cheapskate blog, he oversees BNET's Business Hacks. Rick is a member of the CNET Blog Network and is not an employee of CBS Interactive. Disclosure. Deals found on The Cheapskate are subject to availability, expiration, and other terms determined by sellers. Follow Rick on Twitter at cheapskateblog.
November 6, 2009 9:46 AM PST

Doom, Command & Conquer revived for iPhone

by Rick Broida
  • 2 comments

Doom Classic brings the ancient, pixelated first-person shooter to the iPhone.

Welcome to today's episode of Recycling Old PC Games for Fun and Profit. Our first contestant: Doom Classic, the first-person shooter that spawned a thousand imitators, several hundred ports, and one horrendous movie.

Next up: Command & Conquer Red Alert, the real-time strategy classic responsible for a massive drop in global productivity.

In my youth I was a tremendous fan of both games, so it stands to reason that I'd welcome them to my iPhone. However, neither is getting a permanent home.

Let's start with Doom. While id Software's official port offers a pixel-perfect recreation, the game is 16 years old--and it shows.

Indeed, juxtaposed with Doom Resurrection, a made-for-iPhone game with 21st century graphics, Doom Classic looks positively ancient. It plays that way, too: You can't even jump.

Part of this is personal bias: I don't think FPS games work well on small screens, especially when touch controls are involved. For me, Doom Classic feels cramped, confined, and seriously out of date.

... Read more
Originally posted at iPhone Atlas
Rick Broida, a technology writer for nearly 20 years, is the author of more than a dozen books. In addition to writing CNET's The Cheapskate blog, he oversees BNET's Business Hacks. Rick is a member of the CNET Blog Network and is not an employee of CBS Interactive. Disclosure. Deals found on The Cheapskate are subject to availability, expiration, and other terms determined by sellers. Follow Rick on Twitter at cheapskateblog.
November 3, 2009 11:40 AM PST

iPhone racing: Asphalt 5 revs up Internet competition

by Rick Broida
  • Post a comment

There's a reason you always see coin-op racing games lined up two, four, or even eight in a row: It's a lot more fun to race against live humans than AI opponents.

Unfortunately, only a handful of otherwise excellent iPhone racing games offer multiplayer modes. And most of those limit you to local competition via Bluetooth or Wi-Fi--only a couple offer online multiplayer.

I'm happy to report that Asphalt 5--sequel to the mega-popular Asphalt 4: Elite Racing--has joined the ranks of online-multiplayer racing games.

It's a good thing, too, because the Asphalt series suffers from a problem I have with many racing games: once you fall behind the AI drivers, it's nearly impossible to catch up.

But human opponents are just as error-prone as you are, so the competition feels fair and, most importantly, real.

After signing up for a free Gameloft account (which you can do in-game), I hopped into an online race and was quickly matched up with five other drivers. One dropped out mid-race (jerk), but the game didn't skip a beat.

And it was a blast. Asphalt 5 really is arcade racing at its finest, with jaw-dropping graphics, 30-plus glamorous real-world cars to drive, a dozen globe-spanning tracks, and eight different game modes.

Basically, if you liked Asphalt 4, you'll love Asphalt 5. And if you find that most racing games get old in a hurry, I think you'll agree that Internet multiplayer adds significantly more replay value.

While we're on the subject, check out these five awesome online-multiplayer games for the iPhone.

Originally posted at iPhone Atlas
Rick Broida, a technology writer for nearly 20 years, is the author of more than a dozen books. In addition to writing CNET's The Cheapskate blog, he oversees BNET's Business Hacks. Rick is a member of the CNET Blog Network and is not an employee of CBS Interactive. Disclosure. Deals found on The Cheapskate are subject to availability, expiration, and other terms determined by sellers. Follow Rick on Twitter at cheapskateblog.
October 29, 2009 2:01 PM PDT

5 awesome online-multiplayer games for iPhone

by Rick Broida
  • 15 comments

If you think Robocalypse is fun solo, try playing it online against live humans.

Solitaire is fine once in a while, but usually it's more fun to play games with other people.

Same goes for iPhone games: There's only so much mano-a-Bejeweled a person can take. Fortunately, there are some terrific apps that let you compete in real-time against other real, live humans.

And not just humans in your immediate, Bluetooth/Wi-Fi-enabled area, either: I'm talking about games that support online competition.

These five titles let you kick the butts of players across the globe:

  • Galcon An insanely addictive space-based action game, Galcon plays like Risk at warp speed. Conquer other planets while protecting your own. Multiplayer options include not only one-on-one, but also two-on-two and one-on-two. Not sold? Try the free lite version. It doesn't offer multiplayer, but I guarantee it'll get you hooked.
  • Mancala: FS5 Faster-moving than chess but no less fun, Mancala is one of my all-time favorite two-player games. This version makes it a snap to find and join an online game. The only downside: jerks who abandon the game when they start losing. (Don't be that guy!) Mancala: FS5 costs $1.99, but even the ad-supported freebie version supports multiplayer.
  • ... Read more
Originally posted at iPhone Atlas
Rick Broida, a technology writer for nearly 20 years, is the author of more than a dozen books. In addition to writing CNET's The Cheapskate blog, he oversees BNET's Business Hacks. Rick is a member of the CNET Blog Network and is not an employee of CBS Interactive. Disclosure. Deals found on The Cheapskate are subject to availability, expiration, and other terms determined by sellers. Follow Rick on Twitter at cheapskateblog.
October 28, 2009 7:35 AM PDT

A tale of two iPhone puzzle games

by Rick Broida
  • 4 comments

Connected's pipe-arranging puzzles are like potato chips: Bet you can't play just one.

A few weeks ago, I received e-mails from two developers within the space of about two hours. Each was pitching a new, "totally unique" puzzle game, and would I like to review them?

Now, I'm a sucker for puzzlers, especially on the iPhone, but the App Store is already teeming with them--each one claiming to be "original," "addictive," "brain-teasing," and so on. How truly unique could either of these newcomers be?

The first one, Connected, instantly reminded me of countless lay-the-pipe-before-the-water-escapes games--until I started playing it.

Connected does involve pipes, but here you're not fighting the clock (or the water). Instead, you merely have to figure out the proper arrangement of preselected pieces, which can be moved but not rotated.

It's a bit like Traffic Jam, but damn if it doesn't manage to be original, challenging, and insidiously addictive. With each level I somehow managed to complete, I told myself, "Just one more."

Add to it an elegant, simple interface and you've got 99 cents extremely well-spent.

The other game, Wriggle, also costs 99 cents--but there's a try-before-you-buy free version as well.

Great for kids but fun for anybody, Wriggle puts a great twist on block-sliding puzzles.

At first glance, Wriggle looks like a kids game--but don't let that fool you. While kids will undoubtedly enjoy the colorful, smiley-faced worms, there's plenty of challenge here for all ages.

Your goal is to help the blue worm escape the maze in as few moves as possible. This is done by dragging the heads and/or tails of the various worms that stand in his way.

Again, you can see elements of Traffic Jam, but that game doesn't go around corners. Wriggle does, and, like Connected, it comes across as a wholly unique kind of puzzle.

Wriggle also offers a bit more replay value, with four difficulty levels and the option of replaying any puzzle to see if you can win in fewer moves. You can even tweet your progress, if you're into that kind of thing.

Initially, I judged both games by their covers (make that screenshots), and that was a mistake. Connected and Wriggle are perfectly priced and perfectly entertaining. I highly recommend both.

Seen any unique puzzle games lately? Are there any you just can't put down? Share your puzzle faves in the comments. In the meantime, check out these five perfect puzzle games for the iPhone.

Originally posted at iPhone Atlas
Rick Broida, a technology writer for nearly 20 years, is the author of more than a dozen books. In addition to writing CNET's The Cheapskate blog, he oversees BNET's Business Hacks. Rick is a member of the CNET Blog Network and is not an employee of CBS Interactive. Disclosure. Deals found on The Cheapskate are subject to availability, expiration, and other terms determined by sellers. Follow Rick on Twitter at cheapskateblog.
October 26, 2009 4:16 PM PDT

Beloved boardgame Settlers of Catan comes to iPhone

by Rick Broida
  • 7 comments

Catan brings the complete Settlers of Catan boardgame experience to the iPhone.

If you've never heard of Settlers of Catan, you owe it to yourself to read the Wired story, Monopoly Killer: Perfect German board game redefines genre.

Then you owe it to yourself to buy a copy, as I did, and find two or three friends for one of the best board game experiences you'll ever have.

No friends? No problem: Settlers of Catan just landed on the iPhone and iPod Touch. And you don't need 2-3 available humans, 3-4 available hours, and a flat surface to play it.

For the uninitiated, Catan unfolds on an island. It's your job to score 10 victory points by capturing the most settlements, building the longest roads, and so on.

Once you learn the rules--and there's definitely a learning curve--it's strategy gaming at its finest: fast-moving turns, balanced gameplay, and enough randomness that even a player who falls behind can quickly get back in it.

Thankfully, Catan for iPhone offers excellent built-in tutorials so beginners can learn the ropes.

Unlike Kolonists, a Catan clone that debuted in July (and has since been pulled from the App Store for reasons unknown), the real Catan follows the board game's exact rule-set--including the use of dice for randomized resource gathering (a key gameplay element Kolonists decided to forgo).

Catan requires three or four players. You can assign as many AI opponents as you want, but when other humans are involved, the only option is to gather around the iPhone (board-game-style) or pass it around for each turn--not a great solution, as you need to keep a close watch on the island so you can plan your moves.

The lack of Internet multiplayer seems disappointing at first, but that kind of play would be nearly impossible given the time required to complete a game.

On the plus side, Catan affords plenty of gameplay options, including a "friendly" Robber mode and an adjustable number of Victory Points needed to win the game. Make it eight, for example, and you can finish more quickly.

In other words, there's more than enough variety here to keep Catan newcomers and veterans alike gaming happily for hours, days, even weeks on end. And given that the actual board game routinely sells for around $40, the $4.99 iPhone edition is practically the bargain of the century.

Originally posted at iPhone Atlas
Rick Broida, a technology writer for nearly 20 years, is the author of more than a dozen books. In addition to writing CNET's The Cheapskate blog, he oversees BNET's Business Hacks. Rick is a member of the CNET Blog Network and is not an employee of CBS Interactive. Disclosure. Deals found on The Cheapskate are subject to availability, expiration, and other terms determined by sellers. Follow Rick on Twitter at cheapskateblog.
October 23, 2009 7:34 AM PDT

Volkswagen showcases new GTI in free Real Racing game

by Rick Broida
  • 1 comment

Test-drive six 2010 VW hatchbacks in Firemint's free Real Racing GTI.

Firemint's Real Racing is one of the top-rated and most popular racing games in the App Store, but at $6.99 it's also among the priciest.

Alas, there's no lite version you can test-drive before you buy, but Volkswagen just unveiled the next best thing: Real Racing GTI, a free, VW-oriented version of the game.

Specifically, you get all the same visually stunning championship-racing goodness, but with just three tracks and half a dozen 2010 GTI hatchbacks.

This slimmed-down Real Racing offers three game modes: Quick Race, Time Trial (which lets you post race replays on YouTube!), and career-oriented GTI Cup Championship. (The full game offers more cars, tracks, game modes, etc., including local multiplayer.)

As Jason Parker wrote in his review, near-perfect controls set this game apart from other iPhone racers: "The sensitive accelerometer steering in Real Racing somehow gets it just right. This is due, in no small part, to the autobraking feature that teaches you the best speed at which to enter turns."

Thanks to Real Racing GTI, now you can experience that for yourself. Interestingly, this isn't VW's first foray into branded iPhone apps: just last month the company partnered with Fish Labs for VW Scirocco 24H Challenge.

So, now that you've had a chance to test-drive it, how does Real Racing compare with other iPhone racers you've played? Are you more likely to buy the full game?

Originally posted at iPhone Atlas
Rick Broida, a technology writer for nearly 20 years, is the author of more than a dozen books. In addition to writing CNET's The Cheapskate blog, he oversees BNET's Business Hacks. Rick is a member of the CNET Blog Network and is not an employee of CBS Interactive. Disclosure. Deals found on The Cheapskate are subject to availability, expiration, and other terms determined by sellers. Follow Rick on Twitter at cheapskateblog.
October 21, 2009 3:00 PM PDT

Sega classic Earthworm Jim wriggles onto iPhones

by Rick Broida
  • 9 comments

He's back! And he's still a worm (but in a good way). Earthworm Jim for iPhone recaptures the original's fun, funny gameplay.

Everything old is new again. Earthworm Jim, a run-and-gun platform game that debuted on the Sega Genesis in 1994, just hit the App Store.

Earthworm Jim, brought to you by Gameloft (do these guys ever stop working?), offers the same terrific tongue-in-cheek sci-fi action as its predecessor.

As the titular mutated character, you'll run, swing, blast, and bungee-jump your way through 16 levels as you attempt to rescue Princess What's-Her-Name from the evil Psy-Crow and Queen Slug-for-a-Butt. (I didn't say it was a particularly sophisticated game.)

The onscreen d-pad control makes movement a little challenging until you get the hang of it, and it can be frustrating to miss a jump because you accidentally grazed the wrong part of the controller.

Even so, the graphics, sound effects, and gameplay are all here, making Earthworm Jim ($4.99) a worthwhile buy for nostalgia buffs and fans of platform games.

Other PC/console classics that have made their way to the iPhone:

What legendary games are you hoping to see remade for the iPhone? Me, I'm waiting on The Neverhood, a 1996 Claymation game.

Originally posted at iPhone Atlas
Rick Broida, a technology writer for nearly 20 years, is the author of more than a dozen books. In addition to writing CNET's The Cheapskate blog, he oversees BNET's Business Hacks. Rick is a member of the CNET Blog Network and is not an employee of CBS Interactive. Disclosure. Deals found on The Cheapskate are subject to availability, expiration, and other terms determined by sellers. Follow Rick on Twitter at cheapskateblog.

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