Used ShaderMap for Windows?


Editors’ Review

Download.com staff
ShaderMap generates essential rendering maps from various sources for 3D artists. Its Material Visualizer previews results, and the Normal Editor offers advanced map manipulation.
  • Pros

    • Generates maps from textures, 3D models, and light scans.
    • Includes default map plugins for common map types.
    • Material Visualizer for previewing maps on 3D models.
    • PBR Material support for Metallic and Roughness maps.
    • Built-in Normal Editor for direct map painting.
  • Cons

    • Map generation relies on individual plugins.
    • SDK required for custom plugin creation.
    • Functionality is geared towards 3D artists.

Used ShaderMap for Windows?


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Full Specifications

GENERAL
Release
Latest update
Version
4.1.3
OPERATING SYSTEMS
Platform
Windows
Operating System
  • Windows 10
  • Windows 7
  • Windows 8
Additional Requirements
None
POPULARITY
Total Downloads
219
Downloads Last Week
2

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Developer’s Description

Generate rendering maps from textures, 3D models, and light scans.
ShaderMap is an image generator for 3D artists. It enables artists to generate maps from source images, 3d models and light scan photo stacks. Each map is generated by a plugin. There are a number of default map plugins provided with the ShaderMap installation including: displacement from diffuse, albedo from diffuse, normal from displacement, ambient occlusion from 3d model, displacement from 3d model, normal from normal.ShaderMap provides a 3D interface for visualizing the generated maps on 3D models, it is called the Material Visualizer. The Visualizer provides an editor for configuring materials to apply to the 3D models. Each material is created from a number of maps. The Visualizer allows the artist to apply multiple materials to multiple instances of 3D models for side-by-side comparison.

As of version 4.1, ShaderMap now generates Metallic and Roughness maps and allows you to view them using PBR Materials in the Visualizer. ShaderMap comes with a built-in normal map painter called the Normal Editor. Any map plugin defined as a normal map can be sent to the Normal Editor for painting and modification. From here the artist can use a variety of tools and layers to paint with vectors, displacement, and shapes to modify the normal map directly. ShaderMap can export any map to an external editor, batch process large groups of source maps, create unique configurations of maps, and is expandable with plugins and materials using the ShaderMap SDK.


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