From Parnassian Studios, the GameEvent Sequencer allows the user to re-create the data structures of classes in their game code, typically the two distinct "Events" (any single action/message, like "open a dialogue box!") and "Event Sequences" (scripted scenes, essentially, made up of many "Events"). After recreating these structures, they can use them like they'd use blueprints in a factory- infinitely manufacturing copies of those data structures in lists and filling them with data. Once the data is entered, the results can be easily exported to an XML file for parsing into the game.
What's new in version 1.0
ReleaseMay 25, 2015
Date AddedMay 25, 2015
Operating SystemsWindows, Windows Vista, Windows 7, Windows 8