Used OpenAL for Windows?
Developer’s Description
By Creative
The library models a collection of audio sources moving in a 3D space that are heard by a single listener somewhere in that space. The basic OpenAL objects are a Listener, a Source, and a Buffer. There can be a large number of Buffers, which contain audio data. Each buffer can be attached to one or more Sources, which represent points in 3D space which are emitting audio. There is always one Listener object (per audio context), which represents the position where the sources are heard -- rendering is done from the perspective of the Listener.
Explore More
Twine
Free
TNTsdk (64-bit)
FreeSnappy Snippets
Free
FrontPage Web Template- Real Estate
Free
CMath for C++ Builder (formerly Borland C++)
Trial version
CMath for Visual C++
Trial versionImage Processing Toolbox for Matlab
Trial version
OptiVec for Lazarus
Trial version
CMath for Lazarus
Trial version
Multilingual User Interface Package for Windows Messenger 5.1
Free
OptiVec for C++ Builder
Trial versionNice Quotes Rotator
Free