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Key Details of Dead Cells
Editors’ Review
Dead Cells is a roguelite action-platformer that blends fast-paced combat with Metroidvania-style exploration. Players take control of a failed alchemic experiment, navigating a cursed island, fighting through ever-changing levels with no checkpoints. Each run offers a new experience filled with branching paths, enemy types, and a variety of weapons and abilities to discover.
The core loop in Dead Cells revolves around dying, learning, and improving. Though each host body eventually perishes, progress like unlocked paths, weapons, and abilities carries over between runs. With tough-but-fair combat, fluid controls, and rewarding experimentation, it delivers an intense, replayable experience where hard-earned mastery feels genuinely satisfying.
Challenging and rewarding gameplay
Dead Cells combines roguelite structure with Metroidvania-style level design, offering an interconnected world of secrets and branching routes. While each run feels fresh due to procedural generation, the game lacks narrative depth, providing minimal character development or story context. Combat is fast and precise, but its unforgiving difficulty, limited guidance, and relentless pacing can be overwhelming, especially for casual players who prefer a more relaxed, narrative-driven experience over constant high-stakes action.
As players progress, they unlock permanent upgrades like new abilities, biome access, and gear blueprints. While these add a sense of progression, death always sends you back to the start, with no checkpoints, which can feel punishing. Over time, repetition may set in as the core loop — gathering resources, upgrading, and restarting — loses its novelty, especially for players seeking more variety or a forgiving gameplay structure.
Fans of punishing but rewarding gameplay might also enjoy alternatives such as Hades, Hollow Knight, or Blasphemous, which similarly blend action, platforming, and exploration with rich world-building. However, this game stands out for its fast, fluid combat and the way it has continuously evolved through numerous updates and expansions. Its mix of randomness and structured progression adds a unique twist that keeps gameplay engaging, even after many hours.
Pros
- Fast, responsive combat
- High replayability with procedural levels
- Satisfying progression system
- Fluid movement and controls
Cons
- Limited narrative depth
- Can be too intense for casual players
- No checkpoints; can be punishing
- Repetition may set in after extended play
Bottom Line
A modern classic of indie design
Dead Cells is a standout roguelite action-platformer with procedurally generated levels, responsive combat, and steady progression that’s challenging but rarely frustrating. Each failure teaches a lesson, encouraging adaptation. Though its fast pace and lack of checkpoints may deter some players, its refined gameplay loop, ongoing updates, and lasting community support make it a compelling and enduring example of modern indie game design.
What’s new in version 35.0
- Added three new mobs, three new weapons, three new mutations, and a new biome
- New legendary affixes
- Over 40 new heads for customization options
- New routing
- More accessibility options
- Bug fixes and stability improvements
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