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StarLogo TNG

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Developer's Description

StarLogo TNG is The Next Generation of StarLogo modeling and simulation software. While this version holds true to the premise of StarLogo as a tool to create and understand simulations of complex systems, it also brings with it several advances. Through TNG we hope to

  • Lower the barrier to entry for programming by making programming easier.
  • Entice more young people into programming through tools that facilitate making games.
  • Create compelling 3D worlds that encompass rich games and simulations.

Full Specifications

What's new in version 1.0p2

StarLogo Changes:
  • About box and splash screen say "Preview 2"
  • Startup time is faster
  • Memory footprint is lower
  • Less console output
  • New Windows executable more reliable
  • First Mac release as universal binary

SpaceLand Changes:

  • Faster. Everything is faster.
  • More values on the speed slider (including Max Speed).
  • MD3 models are faster.
  • Average frame rates on most test machines have quintupled.
  • Agent selection now possible from minimap, 2D view, and all 3D perspectives.
  • Minimap can be made transparent or invisible.
  • Agents no longer rendered at the wrong height in some cases.
  • Speeds up when in focus and slows down when not in focus.
  • Loading of projects with saved terrains is much faster.
  • Camera control (via first-person and user-controlled) is smoother
  • Say blocks work better in different camera perspectives
  • No longer need to click on 3D window to enable keyboard input for models

StarLogoBlocks Changes:

  • Added patch variables to the Procs & Vars category.
  • Added Up and Down blocks to the Movement category.
  • Added Ask-Agent block to the Logic and Other Agents categories.
  • Added BlockDoc tooltips.
  • Block dragging no longer inhibited by SpaceLand rendering.
  • Using the drop down box to change between equals and not-equals blocks no longer corrupts save file.
  • Reordered blocks in Interface category.
  • New shapes (buildings, trees, cars, etc.)
  • Improved confirm save changes behavior
  • Clock and score can be manipulated from setup code
  • Global variables can be manipulated from setup code
  • Fixed saving and loading of procedures with parameters
  • Fixed saving and loading of monitors

Virtual Machine Changes:

  • Loading projects now clears agents.
  • Agents are no longer off by (0.5, 0.5) upon creation.
  • get-agent-var-of blocks no longer return incorrect values.
  • Collisions are now handled properly in projects with multiple breeds.
  • Collisions work more reliably when agents die or hatch during collisions.
  • Hatched agents now correctly receive copies of their parents agent-own variables.
  • Collisions are now handled properly when agents or terrain have non-zero height.


Release August 26, 2008
Date Added May 4, 2006
Version 1.0p2

Operating Systems

Operating Systems Windows, Windows 95
Additional Requirements
  • Windows NT/2000/XP/2003
  • Pentium 4/Celeron/Athlon 1.8GHz or Pentium M 1.4GHz CPU
  • nVidia GeForce 5200 or ATI Radeon 7000 graphics card
  • DirectX is required.
  • Popularity

    Total Downloads 1,735
    Downloads Last Week 0
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