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Unity for Mac

By Over the Edge Free

Developer's Description

Unity is a multiplatform game development tool, designed from the start to ease creation. Unity is a fully integrated professional application with a powerful engine.

  • Integrated Editor: Everything is done through Unity's simple user interface. Thousands of hours of thought and spit-polish have gone into it.
  • Graphical Power: Unity has a highly optimized graphics pipeline for both DirectX and OpenGL.
  • Asset Importing: All major file formats are supported, and almost any art application can be used with Unity.
  • One-Click Deployment: Unity supports a wide range of platforms when you release your work to the come alive.
  • Wii, iPhone Publishing
  • Shaders: Unity's shader system combines ease of use, flexibility and performance.
  • Terrains: Vast, densely foliaged landscapes that run smoothly on low-end hardware.
  • Networking: Go from single-player to full real-time multiplayer games.
  • Physics: Bring your interactions to life with the built-in Ageia PhysX physics engine.
  • Audio & Video: Mix realtime 3D graphics with streamed audio and video.
  • Scripting: Blazing fast .NET-based JavaScript and C#, with rich libraries and great documentation.
  • Unity Asset Server: The Unity Asset Server is an add-on product which adds version control to Unity.
  • Shadow & Light: Realtime soft-shadows and baked lightmaps, spiced up with halos and lens flares.
  • Documentation: We provide you with step by step tutorials, documentation and example projects.

Full Specifications

What's new in version 4.1.2

  • Web Player: Secret information can now be injected into a running web player via Javascript, with access to that information controlled by cryptographic signatures. Security.GetChainOfTrustValue can be used to retrieve this secret information, provided that the Security object is called from an assembly whose cryptographic signature is valid and matches the signature passed in when the secret is injected. For further information, see the Manual.
  • Android: Stylus support .
  • UI: Windows can now be displayed modally using the GUI.ModalWindow call. Modal windows appear on top of all other Unity GUI elements and prevent interaction with all Unity GUI elements not within the modal window while open. Only one modal window can be open during a frame.
  • Android: Fixed touch and stylus input on devices having a single surface emitting both at the same time.
  • Android: Fixed performance regression with static batching.
  • Android: Added a workaround for android issue 41755 - ANR when using apple magic mouse.
  • Android: Fixed an issue where "Stream from disc" audio was really slow when used with the "Split Application Binary" option.
  • Android: Fixed an issue where "Stream from disc" audio was broken when used with the "Split Application Binary" option.
  • DX11: Fixed GPU profiler not working (regression in 4.1).
  • Fix Crash in libmono.so due to GC_abort.
  • Fix ArgumentException: Invalid platform target" when trying to switch platform.
  • Graphics: Fixed Graphics.activeColorBuffer, activeDepthBuffer etc. crash when there's no active render target (regression in 4.1).
  • GUI: Modal GUI windows are now always on top of all other Unity GUIs, regardless of GUI.depth value.
  • GUI: When right-clicking on a window, context-menu events are once again being fired properly.
  • Native Client: Fixed "Development Player" label showing on non-development players.
  • Shuriken: Fixed an issue where particle rotations were broken.
  • Social API: Fixed problem loading leaderboard scores in Mac OS X 10.8 GameCenter.
  • UnityEngine.dll and UnityEditor.dll are no longer signed/strong-named. Compiled assemblies can once again reference the UnityEditor and UnityEngine namespaces.
  • Web Player: Chain of Trust system now requires signed assemblies to be loaded with new Security.LoadAndVerifyAssembly method in order to be eligible to call Security.GetChainOfTrustValue. Values stored in the Chain of Trust are still only accessible to assemblies signed with the specified public key.
  • Webplayer: Fixes a bug where using the WWW class in the web player would cause 50ms hiccups for each instance.
  • Webplayer: Application.ExternalEval and Application.ExternalCall will now properly escape Javascript strings with embedded escape sequences.


Release April 29, 2013
Date Added April 29, 2013
Version 4.1.2

Operating Systems

Operating Systems Macintosh, Mac OS X 10.6, Mac OS X 10.7, Mac OS X 10.8
Additional Requirements None


Total Downloads 18,446
Downloads Last Week 0
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