Used Quake Live plug-in (Firefox) for Windows? Share your experience and help other users.
Editors’ Review
Quake Live plug-in (Firefox) is, as the name suggests, a Firefox plug-in that allows users to play Quake Live online from within Firefox. Although there's not much to the plug-in itself, it does effectively give users access to this first-person-shooter game.
Upon going to the Quake Live Web site, users are prompted to download the plug-in if it's not already installed in their copy of Firefox. We had no trouble creating a Quake Live account and beginning the game; the graphics looked great and everything seemed to operate as it should. There's not much else to say about it, really; with the plug-in everything works fine, and without it, users can't even log in to the Quake Live Web site. Clearly, users who want to play this popular online game will find the Quake Live plug-in necessary.
Quake Live plug-in (Firefox) is free. It installs and uninstalls without issues. We recommend this plug-in to all users.
What’s new in version 1.0.263
Gameplay Changes
- Fixed an issue that would cause one flag to go missing during a CTF match
- Fixed issues with s_musicvolume and s_volume getting reset to pre-defined values rather than user settings
- Fix for on-screen damage indicator. The effect was incorrect. Three new cvars have been added as well to modify the effect. (cg_screenDamage, cg_screenDamage_Self, cg_screenDamage_Team)
- Fix for spectator overhead name text popping during scaling
- Console timestamps fixed when using the "echo" command
- Changes to shotgun pellet spread. Inner ring now does more damage than outer ring, for a total of 110 damage
- cg_hudfiles will now default back to ui/hud.txt when incorrectly set
Platform Specific Changes
- OSX: (10.6 specific) Sound issues resulting in extremely loud audio should be fixed
- OSX: Sound mixing speed fixed
- OSX: Right mouse button fixes
- OSX: Game window now always on top
- Linux: Mouse now properly returns to the middle of screen when leaving a menu under in_dgamouse 1. Should help with mouse focus issues
New console variables
- Added cg_HitBeep (default: 1) to play different tones based on the amount of damage done to an opponent. 0 = off, 1 = single tone (old style), 2 = new multi-tone option, 3 = reverse multi-tone option
- Added cg_crosshairHitStyle (default: 0) to allow the same information given by cg_HitBeep to be displayed via the crosshair
- Styles breakdown as follows:
- 0 = Off (the default)
- 1 = Colorize the crosshair based on damage dealt
- 2 = Colorize the crosshair to color designated by cg_crosshairHitColor
- 3 = Pulse the crosshair. (This is an exaggerated/scaled pulse)
- 4 = Colorize by damage and Pulse the crosshair
- 5 = Colorize by cg_crosshairHitColor and Pulse the crosshair
- 6 = Pulse the crosshair with a smaller pulse. (same size as the cg_crosshairPulse uses when picking items up)
- 7 = Colorize by damage and pulse with smaller pulse
- 8 = Colorize by cg_crosshairHitColor and pulse with smaller pulse
- NOTE: If using the exaggerated pulse, you may want to set your cg_crosshairSize to 16, as the default 32 can be a bit overboard
- Added cg_crosshairHitColor (default: 1) for hit styles that have a fixed color. For example, some players simply want the crosshair to turn red when a hit is made, rather than change color based on damage applied
- Added cg_crosshairHitTime (default: 200) to allow players to modify the amount of time the crosshair hit effect is displayed
- Added cg_screenDamage (default: 0x700000C8) to colorize the on screen damage indicator; use "cg_screenDamage 0" to disable
- Added cg_screenDamage_Self (default: 0x00000000) to toggle the on screen damage indicator for self damage. (for example, damage from rocket jumping)
- Added cg_screenDamage_Team (default: 0x700000C8) to colorize the on screen damage indicator for team damage; use "cg_screenDamage_Team 0" to disable. (Friendly Fire in Team Deathmatch)
- Added cg_zoomOutOnDeath (default: 1) to reset player FOVs back to normal on death. This is useful if you use the cg_zoomToggle cvar
- NOTE: The new cg_hitBeep and cg_crosshairStyle additions give you an idea of how well placed your shot was. They do not indicate how much health/armor your opponent has
Used Quake Live plug-in (Firefox) for Windows? Share your experience and help other users.