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Developer’s Description
The game spawned from the core concept of using a microphone input device in a meaningful way for gameplay. We built a system that upon calibration detects your breathing. This audio data is then converted into game visuals in the form of pulses, creating a secondary level of immersion. As such the use of a microphone headset is strongly recommended.
JUSTIN NG GUO XIONGPRODUCER ART DIRECTOR GAME DESIGNERDEXTER CHNG SHI RONGLEAD GAME DESIGNER LEVEL DESIGNERSOO ZHONG MINTECH DIRECTORBRYAN TEO AN PINPROGRAMMER AUDIO DIRECTORUsed Lurking for Windows? Share your experience and help other users.
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