Since the beginning of time, the forces of Order and Chaos have been engaged in an eternal struggle to decide the fate of all Creation. That struggle has now come to the Mortal Realm...and neither Man, Demon, nor Angel will be left unscathed... After possessing the body of the hero who defeated him, Diablo resumes his nefarious scheme to shackle humanity into unholy slavery by joining forces with the other Prime Evils, Mephisto and Baal. Only you will be able to determine the outcome of this final encounter... In Diablo II, return to a world of dark fantasy. As one of five distinct character types, explore the world of Diablo II -- journey across distant lands, fight new villains, discover new treasures, and uncover ancient mysteries, all in the quest to stop the Lord of Terror, once and for all...
What's new in version 1.11
Mysterious World-event: Players of Hell difficulty Realm games are hereby warned that a new, challenging world-event has been added to Diablo II version 1.10. Players of Hardcore characters should be even more wary when encountering superunique monsters during an active world event. Be prepared to execute a hasty Save and Exit, if your situation seems too dangerous.
The skill and monster systems are now completely data-driven. Skill balancing is simpler and quicker. Monster control/populating/creation is simpler. Although done for our needs, mod-makers should like these changes, too. A major result is that nearly any skill can be used by any character class.
A skill now may have synergy Bonuses (similar to masteries) applied by putting points into other skills.
The player stats and inventory system has been completely redone to run more efficiently, improving server performance and stability.
The collision detection system has been sped up significantly. Again, improving server performance.
Increased difficulty for high-level players to reduce future exploitation of the game system.
Made monsters tougher
Beefed up monster difficulty in Act V, Nightmare, and Hell difficulties. This was accomplished by improving monster stats (hp, ac, etc.) and by boosting their AI/behavior in NM and Hell difficulties (that is, by making decisions more often and by simply moving faster). In Nightmare and Hell difficulties monster damages have generally been increased -- dramatically in some cases.
Reduced the effectiveness of Experience runs, power-leveling, and leeching.
Added randomized (especially ranged-attack) monsters to Nightmare and Hell Act V - e.g., Burning Dead, Imps, etc.
Increased the Experience attached to most Act V monsters in Normal, Nightmare, & Hell difficulties.
ReleaseAugust 25, 2008
Date AddedApril 6, 2004
Operating SystemsWindows 95, Windows 2000, Windows 98, Windows, Windows XP, Windows NT