Used Course For FMOD Studio 101 - Introducing FMOD Studio for iOS?


Course For FMOD Studio 101 - Introducing FMOD Studio Analysis

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Course For FMOD StudioIntroducing FMOD Studio is an educational multimedia application designed specifically for iPhone users interested in audio design. This full version app provides an in-depth introduction to FMOD Studio, a powerful audio middleware tool widely used in game development and interactive media. Users can expect to find a structured course that covers essential concepts, guiding them through the software's interface and key functionalities.

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The application features a series of instructional videos that break down complex topics into manageable lessons. With a focus on practical application, it enables users to gain hands-on experience while learning about sound integration and audio manipulation techniques. Course For FMOD Studio 101 aims to equip users with the knowledge required to effectively use FMOD Studio in various projects, making it a valuable resource for aspiring audio professionals.

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Used Course For FMOD Studio 101 - Introducing FMOD Studio for iOS?


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Full Specifications

GENERAL
Release
Latest update
Version
2.0.2
OPERATING SYSTEMS
Platform
iOS
Operating System
iOS 12.1.2
Additional Requirements
Compatible with . iTunes account required.
POPULARITY
Total Downloads
41
Downloads Last Week
0

Report Software

Last Updated


Developer’s Description

Learn to create interactive audio for video games in this video tutorial app!With this video tutorial app you learn to create interactive audio for...
Learn to create interactive audio for video games in this video tutorial app!With this video tutorial app you learn to create interactive audio for video games using FMOD Studio!FMOD Studio is THE game audio toolbox. See how to construct vast, interactive game audio worlds in this 27-tutorial course by game music composer and "Logic Ninja" David Earl.What do many of the top selling video games have in common? FMOD! That's right, this robust, audio middleware has all the tools that professional composers and sound designers employ to construct, effect and perform the vast amount of interactive audio layers used to build video game sound tracks. After watching this course you, too, will have the knowledge to begin designing your own game audio universes in FMOD Studio.Constructing a game audio soundtrack with its multiple layers of interactive music and FX is a very complicated process. That's where audio middleware like FMOD Studio comes into play. FMOD is designed to work side-by-side with the industry's mega-game design platforms ensuring that all your music and effects will follow the players' (and the game's) every action. This course familiarizes you with all of FMOD's unique tools and shows you how and when to use them.So turn off your Xbox (unless you're watching this course on it), download the free FMOD Studio software and join game music "sflogicninja" David Earl as he injects you into the world of FMOD Studio. Mastering this program is a huge step to getting you into the lucrative and challenging world of game audio! Add your own notes to individual tutorials. View the outline and jump to any tutorial while playing video or from the Home screen. Mark your favourite tutorials. Take your learning experience full screen. Hide or show the tutorial outline whenever you want.Table of Contents:1. Introduction (03:02)2. Exploring the Interface (05:02)3. The Event List (04:04)4. The Transport (05:12)5. The Event Editor (04:05)6. Routing in FMOD (04:57)7. Mixer Views (03:16)8. Snapshots Explained (04:00)9. The Effects Chain (04:10)10. The Audio Bin (04:51)11. Project Organization (04:12)12. Single Sounds (03:40)13. Multi-Sounds (03:24)14. Scatter Sounds (04:00)15. Programmer Plugin Sounds (03:17)16. Looping Logic Tracks (04:14)17. Transitioning with Logic Tracks (05:04)18. Logic Tracks & Parameters (05:20)19. Adding Automation (05:06)20. Using Real-Time Parameter Control (08:02)21. Experimenting with Altitude (04:03)22. Mixing with Multiple Trigger Regions (03:00)23. Using the Mixer Window (04:46)24. Using Mixer Snapshots (03:56)25. Creating Banks (04:06)26. Performance, Profiler & Finishing (05:42)27. Conclusion (01:06)

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