In case you haven't played video games in the last two decades, Call of Duty is a first-person shooter with a substantial team-based component. Call of Duty has had several huge successes and they are hoping to bring that success to a mobile platform. The mobile game will feature many of the same game modes, maps, and weapons from all across the franchise, while also being a far friendlier mobile experience than previous iterations. Playing a multiplayer FPS on mobile is a challenge. Having enough real estate to see all the controls needed to play, and the actual combat is a balancing act that some games don't get right. To combat that, Call of Duty: Mobile has two different control modes: simple mode, and advanced mode. Simple mode is the significant departure from the way you would typically play CoD on a console. Instead of having a dedicated firing button, your gun fires when you point the target reticule at the enemy. This might sound like a huge advantage, but it isn't. The firing accuracy goes out of the window in this mode, and you rush through ammo at top speed.
The advantage is you can move and look around much more quickly without having to worry about tapping the screen to get your gun to fire. After all, there are no shoulder buttons on a smartphone, so you only have your thumbs to work with. They have also included a setting to limit the distance the auto-aim happens when firing from the hip. You don't want to be wasting shotgun shells when the enemy is too far away. Advanced mode offers a more console feeling experience. Activision has thought about the need for your controls to be movable, which is great. Almost every part of your heads up display (HUD) is movable to allow you to get the most important buttons directly under your thumbs. This mode also has an actual fire button, which is important, and the game offers a tremendous amount of control over the sensitivity of your character. Fine-tuning these details will likely be your life's work while you are playing Call of Duty: Mobile. The difference between a win and a loss could be how quickly you can Aim Down Sights.