Publisher's Description
From Unreal Streaming Technologies:
Unreal Media Server is a software streaming server offering rich choice of live and on demand streaming functionality. It supports variety of streaming protocols to deliver content to Flash Player, Silverlight, Windows Media Player, Unreal Media Player, mobile devices and Set-Top boxes.
The server supports UMS (our proprietary, DirectShow-based, codec-independent) protocol for streaming to Unreal Media Player in Unicast and Multicast modes; RTMP and RTMPT protocols for streaming to Flash Player; MS-WMSP protocol for streaming to Silverlight, Windows Media Player; MPEG2-TS protocol for streaming to Set-Top boxes and iOS devices.
Unreal Media Server streams ANY multimedia file format, encoded with ANY codec. Supported container formats include but are not limited to: MP4, ASF, AVI, MKV, MPEG, WMV, FLV, OGG, MP3, 3GP, MOV.
When streaming a file, the server does not transcode or decode it but just demultiplexes it into audio-video elementary content that can be streamed over supported protocols to media players. Files can be unicasted in "on-demand" mode or multicasted/broadcasted in "live" mode. Playlist functionality is supported. The server can receive live audio-video streams from any RTSP and MPEG2-TS encoding devices such as IP cameras and broadcasting equipment; from software RTSP streaming applications and MS-WMSP encoders such as VLC/WME; and also from Unreal Live Server which is our proprietary live audio-video encoder. Unreal Live Server supports any possible capture device attached to a PC, such as USB digital camera, microphone or capture/TV-tuner card. The Live Server encodes captured audio-video with H264, VC1, AAC, MP3 codecs and streams it over UMS protocol to Unreal Media Server.
The Media Server demultiplexes incoming live audio-video content and can deliver it over any supported protocol to media players. Live content can also be recorded based on scheduler or motion detection, independently of streaming, into ASF and MP4 files.
Unreal Media Server supports two streaming delivery modes: Near-Real-Time and Buffered. Conferencing applications requiring low latency can take advantage of 0.2 - 2 seconds latency provided by Near-Real-Time mode. The server supports a number of authentication methods, access restrictions, user logging and live activity monitoring. The server comes with extensive SDK allowing creating multimedia applications and controlling the server programmatically.
What's new in this version:
- Version 9.0:
- Ability to receive live RTSP streams from IP Cameras and other RTSP sources.
- Ability to receive live MPEG2-TS streams from broadcasting equipment.
- Native support for UMS protocol via HTTP transport; UHttpProxy is now used for HTTPS transport only.
- New file engine allows streaming ANY possible file container format; no 3-rd party splitters needed any more.
- RTMPT protocol support.
- RTMP/RTMPT streaming for files.
- Unicast and multicast streaming via MPEG2... See all new features
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All versions:
2.2 starsout of 4 votes
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Current version:
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Results 1-4 of 4
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"Decent Media server"
Version: Unreal Media Server 5.5
Pros
Unreal Media server is a good program for use in closed network enviroments as long as all computers on the network have the unreal media player installed. Easy to understand interface and plays most media types. Plus the additional media player can be embedded in html for use in webpages.
Cons
The only thing I found wrong with this program is that the plug-in for the player only seems to support internet explorer, and other players seem to have problems playing video over the network.
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"Typical free program"
Version: Unreal Media Server 5.5
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"It's really complicated, you have to be a techie to use it."
Version: Unreal Media Server 5
Pros
It's free, it looks quite versatile, very clean appearance.
Cons
Complicated =\.
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"Fantastic, small memory footprint. High quality."
Version: Unreal Media Server 3.0 service pack 1
Pros
I just downloaded this program as I'd tried ATI EazyShare and Beyond TV...too complicated and many compatibility issues.
I can now stream stereo, high quality TV from my living room Media Centre PC to all networked PCs in my house. I'm doing it via a 54g USB connection, and for decent quality it only needs around 700K per second.
It's limited to 56Kbps for audio, but you can license it for higher audio bit-rates.
Amazingly, I notice less that half a second lag from the source (TV) to network PCs!
No problems with installation or firewall/port issues.
It can also stream via HTTP, which I haven't tried yet, but I believe I could stream my webcam if I wanted to (it can stream any Directshow device).
Highly recommended (see my rave at h t t p:/ /ianlongdon.blogspot.com).
Cons
The audio can become out of synch after 15 mins or so if network traffic is interrupted. This is sorted by just clicking STOP and PLAY again.
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