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Developer’s Description
The game spawned from the core concept of using a microphone input device in a meaningful way for gameplay. We built a system that upon calibration detects your breathing. This audio data is then converted into game visuals in the form of pulses, creating a secondary level of immersion. As such the use of a microphone headset is strongly recommended.
JUSTIN NG GUO XIONGPRODUCER ART DIRECTOR GAME DESIGNERDEXTER CHNG SHI RONGLEAD GAME DESIGNER LEVEL DESIGNERSOO ZHONG MINTECH DIRECTORBRYAN TEO AN PINPROGRAMMER AUDIO DIRECTORExplore More
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