Used FlashMaster App--Math Facts for iOS?


FlashMaster App--Math Facts Analysis

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FlashMaster App--Math Facts is an educational software designed for iPhone users to improve their mathematics skills through interactive flashcards and quizzes. This application focuses on essential math facts, including addition, subtraction, multiplication, and division, making it suitable for learners of various ages. Users can customize their learning experience by selecting specific math topics and adjusting difficulty levels, which helps cater to individual learning needs.

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The app features a user-friendly interface that facilitates easy navigation, allowing learners to engage with the content effectively. Additionally, it tracks progress over time, enabling users to see their improvement in mastering math facts. With its free access, FlashMaster App--Math Facts provides a valuable resource for students seeking to enhance their mathematical abilities in a fun and interactive way.

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Used FlashMaster App--Math Facts for iOS?


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Full Specifications

GENERAL
Release
Latest update
Version
0
OPERATING SYSTEMS
Platform
iOS
Operating System
iOS 12.1.2
Additional Requirements
Requires iOS 9.3 or later. Compatible with iPad.
POPULARITY
Total Downloads
8
Downloads Last Week
0

Report Software

Last Updated


Developer’s Description

Direct path to "automaticity".

Designed exclusively for tablets, the app enables true mastery of basic math facts (arithmetic tables) to the point of AUTOMATICITY in addition, subtraction, multiplication & division & MINIMIZES time spent by students, teachers & parents. (See demonstration video at flashmaster.com)

It is TRULY a gift: FREE; NO ads or offers; & COMPLETE (not lite or crippled)

It can be used withOUT an INTERNET connection

It imitates the APPEARANCE & OPERATION of the extremely efficient handheld FlashMaster--used internationally by millions in SCHOOLS & HOMES, granted many prestigious awards & rated 4.5 by Amazon reviews

LIFETIME results stored for 30 USERS can be selectively PRINTED or EMAILED

Students are MOTIVATED & WORK INDEPENDENTLY since results can be CONVENIENTLY checked at ANY TIME by a parent or teacher

The app doesnt pretend to motivate users with silly, time-wasting, ultimately boring & consequently self-defeating gimmicks

INSTEAD, students are motivated by the apps increasingly CHALLENGING nature & parents', teachers' & THEIR OWN appreciation of their RAPID PROGRESS in truly mastering math facts--as facilitated by 6 differently-purposed learning activities & by the app's retention & easy communication of results

Problems are normally displayed in a "1+2=?" format, but "?+2=3" & "1+?=3" formats are options

There are 6 "LEARNING ACTIVITIES" (modes used to present problems):

1) The "Table: In Order" activity is the most ELEMENTARY activity. It presents problems of the selected +, -, X, or / table in ascending & then descending order. Missed problems are repeated until answered correctly. A user is prompted with the correct answer if a problem is missed twice in a row

2) The "Table: Not in Order" activity presents problems of the selected +, -, X, or / table in RANDOM order. Missed problems are repeated until answered correctly & AGAIN after next problem. A user is prompted with the correct answer if problem missed twice in a row

3) The "Practice" activity is the MAIN INSTRUCTIONAL activity. Subject to 8 alternative per-ACTIVITY "Time Limits", it presents problems in random order from one of 9 "Levels" of difficulty for a selected arithmetic operation (+, -, X, /). Missed problems repeated until answered correctly & AGAIN after next problem. A user is prompted with correct answer if problem missed twice in a row. The per-ACTIVITY Time Limits are: 180, 150, 120, 90, 75, 60, 45 & 30 seconds

4) The "Test" activity SIMULATES PAPER TESTS often used in schools. Subject to 8 alternative per-ACTIVITY Time Limits, it presents problems in random order from one of 9 levels of difficulty for the selected arithmetic operation. Missed problems NOT repeated & user NOT prompted with correct answers. If sound effects are turned off, a user is not informed of mistakes until after completing the activity--JUST LIKE A TEST. Teachers have option of giving all students the same test (i.e., the same problems in the same order)

5) By making use of 11 alternative per-PROBLEM time limits, the "Flashcards" activity is IDEAL for developing SPEED and "AUTOMATICITY" (the ability to answer problems automatically from memory without needing to take time to calculate the answer). The Flashcards activity presents a user-specified number of problems in random order from one of 9 levels of difficulty for the selected arithmetic operation. Missed problems not repeated & user not prompted with correct answers. The per-PROBLEM Time Limits are: 9; 7; 5; 4; 3; 2.5; 2.0; 1.7; 1.5; 1.3 & 1.2 seconds

6) The "Special Problems" activity, at users option, either REVIEWS PAST MISTAKES or focuses on PARTICULAR PROBLEMS specified by user. Subject to a selected per-ACTIVITY Time Limit, this activity presents in random order EITHER the up to 15 "MISSED" problems most recently answered incorrectly by the user OR up to 15 problems entered into memory by the user with the "ENTER PROBLEMS" key. Students are helped with mistakes as in the Practice activity


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AI Assisted Content Disclosure

Content created and reviewed by Softonic with information obtained from FlashMaster, using AI.

CNET's editorial team was not involved in the creation of this content. Opinions, analysis and reviews were not provided by CNET.