Used Age of Civilizations Africa for Android?


Age of Civilizations Africa Analysis

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Age of Civilizations Africa is a turn-based strategy game for Android that simulates the complex geopolitical landscape of Africa. Players manage civilizations across a detailed map featuring 436 provinces, making strategic decisions regarding economy, military, and population. Each round requires players to submit orders, engage in diplomacy, and capture enemy capitals, emphasizing the importance of tactical planning and resource management. The game presents various scenarios, including historical events like World War I and the Scramble for Africa, alongside options for custom game creation.

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In addition to its engaging gameplay, Age of Civilizations Africa offers diverse building types such as forts and ports, enhancing strategic possibilities. Players can pursue both online and offline achievements, contributing to a competitive Hall of Fame. The game supports multiple languages, catering to a broad audience. Overall, it delivers a rich strategy experience, appealing to fans of historical and geopolitical simulations.

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Used Age of Civilizations Africa for Android?


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Full Specifications

GENERAL
Release
Latest update
Version
1.1623
OPERATING SYSTEMS
Platform
Android
Operating System
Android 9.0
POPULARITY
Total Downloads
158
Downloads Last Week
0

Report Software

Program available in other languages


Last Updated


Developer’s Description

Age of Civilizations is a turn-based strategy game in which your object is to dominate the world.

Age of Civilizations is a turn-based strategy game in which your object is to dominate the world.

- Maps:

- Africa | [436 Provinces]

- Orders are submitted before each round. The number of orders you can submit during each round is limited by your Movement Points for that round.

- After orders are submitted, civilizations execute actions in turn order, which is randomized at the start of each round.

- Map

- The capital is the most important province in a civilization. If you lose your capital for 3 turns, your civilization will no longer exist. If you capture another civilization's capital, you obtain all of its provinces. Capitals have a defensive bonus: +15% and an offensive bonus: +15%. Capitals have all buildings already constructed.

- Transparent provinces are neutral. Provinces with color belong to other civilizations.

- You can scale the map. To go back to the standard scale, double tap the map. If scale is other than standard on minimap you can see '!' in top right.

- Use the Economy and Population buttons to view each province's Economy and Population values. Use the diplomacy button to view each province's owner and engage in diplomacy (see Orders- Diplomacy View).

- Treasury

- Money is added to your treasury through income tax, which is based off your civilization's total population and economy. Money is subracted from your treasury for military upkeep, which is based off your amount of military units (units at sea have a higher upkeep than units on land).

- Orders - Normal View

- Move: move units from one province to another. You can move between provinces you control or attack another civilization's province.

- Recruit: recruit units from the selected province. This costs money and is limited by the population of the province. Recruiting from a province reduces its population.

- Build: construct a building in the selected province (see Building Types). This costs money.

- Disband: remove units from the selected province. This decreases military upkeep.

- Vassal: creates a vassal state with another civilization.

- Annex: brings a vassal state back under your full control.

- Orders - Diplomacy View

- War: declare war on a civilization.

- Peace: submit a peace offer to a civilization. If accepted, your civilizations will no longer be at war.

- Pact: submit a pact offer to a civilization. If accepted, the civilizations cannot attack each other for five rounds. This can be canceled through a War order one round in advance.

- Alliance: submit an alliance offer to a civilization. If accepted, that civilization will aid you in your military efforts. Use the War order to let allies know who your targets are.

- Kick: end an alliance with a civilization.

- Support: give money to a civilization.

- Building Types

- Fort: gives a province a defense bonus.

- Watch tower: allows you to see army numbers in neighboring provinces.

- Port: allows units to move into the sea. Units at sea can move back onto any land province, even if it doesn't have a port.

- 235 Civilizations

- Vassals

- Offline and Online achievements

- Offline and Online Hall of Fame

- Google Play Game Services leaderboards and achievements!

- Random placment

- Random fill

- Random games

- Scenarios:

- Modern world

- Modern world Full

- World war I

- World war I Full

- Scramble for Africa

- Custom scenarios!

- Three different types of fog of war:

- Off

- Standard

- Full

- Tutorial

- Available languages

- English

- Cestina

- Espanol

- Deutsch

- Francais

- Italiano

-

- Nederlands

- Polish

- Portugues

- Russian

-

- Turkce

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-

-

Special thanks to all translators!

Contact: jakowskidev@gmail.com


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AI Assisted Content Disclosure

Content created and reviewed by Softonic with information obtained from Lukasz Jakowski, using AI.

CNET's editorial team was not involved in the creation of this content. Opinions, analysis and reviews were not provided by CNET.