Rise of Nations is an historical real-time strategy (RTS) game which combines the epic scope of traditional turn-based strategy (TBS) games with the fast-paced action of RTS games. The game allows players to create new cities, improve their city infrastructure and expand national borders. Players have the option to win through military might using everything from slingshots to cannons to stealth bombers, or they can corner the market on key commodities as they wheel and deal with a wide variety of nations.
This review was originally posted on VersionTracker.com. Since I bought it, I have been glued to my computer. One review I read said it was basically Age of Empires II, and while the battle play feels the same with much better animation and better (and smarter) computer controls, I would say that it is a great leap forward for RTS gamers. Unlike AoE II, you can play the Conquer the World scenarios, where you choose a battle from a continient map, to play, and then you zoom in to that region for that battle with a time limit and specific victory conditions. Win tribute and bonus cards, negotiate treaties with other nations in the theater. AoE II is only a single battle scenario by comparison.
If you like historical RTS, then try out Rise of Nations. And, no, I am not an employee of any CPU company - I am a public school history teacher in my 11th year.