ENet for C# wraps the C-language ENet networking library. For games and other real-time applications if you use TCP, old data can hold up newer data even if it is no longer relevant (old positions). Your players will perceive any lost packet as a "lag burst". ENet supports multiple in-order streams of data, and allows you to decide on reliability on a per-packet basis. The library is useful for both client-server and peer-to-peer architectures.
What's new in version 22.214.171.124
ReleaseJune 6, 2013
Date AddedJune 6, 2013
Operating SystemsWindows 2003, Windows Vista, Windows, Windows 7, Windows XP