3DXchange5 is the hub to the world of iClone, where all your 3D assets come together in a robust, streamlined pipeline complete with conversion and editing tools that connect iClone to a universe of 3D content. With 3DXchange, users are able to import any bi-ped, animated skin-bone characters and their animations in FBX format, and then convert them for use in iClone. iClone characters and motions can also be exported to external 3D tools and video game engines through FBX and BVH formats - opening a whole new world for iClone users and content developers.
What's new in this version:
Utilize iClone's universal character facial and body animation features with your own 3D character creation from Maya, Max or other tools. 3DXchange5.5 allows you to fully export facial and body animation, along with all the baked motion constraints, spring dynamic, and accessory animation in a single MotionPlus file to any 3D CG tools or game engine as you wish.