Spanning over 30 years from 1981 to 2011 and beyond, "Under Development" puts the controller in your hands at gaming's most pivotal moments. Walk the halls of 9 different companies and assemble a team of specialists in 6 key areas - from design and programming to graphics and sound. Then let them loose on over 30 pieces of increasingly sophisticated hardware - all lovingly brought to life in photo-realistic 3D. And every step of the way, you'll be using games to make games - via dozens of charming sub-games that reflect your efforts. But if you thought game development was about bringing dreams to life, prepare to contend with the nightmares of office politics, fickle fans, scathing reviews, and economic woes. Whether you aspire to make games or play them, "Under Development" is an affectionate tribute to the ultimate art form.
What's new in this version:
Windowed mode available as an alternative executable.
+People made in your previous games keep living in the industry in future games
-The developer thinks that a game about making games is something new. It's not. It was new in 1996 when a Japanese company made a game called Game Dev Story, and they ported it to mobile in 2010.
-The graphics are godawful. In 2011 we were gawking at Portal 2 and other beautiful games. The game's manual describes it as having "beautiful photorealistic graphics"... what planet do you live on? This wouldn't have been good for 2003.
-Difficulty. In this game it takes around 10 months to make a decent game, even then it probably will get awful reviews and won't sell.
-Terrible minigames. They're repetitive, annoying (the snake minigame has a delay between a keypress and an action, meaning trying to quickly do a U-turn will probably make you go into yourself), and just unfun. You can "simulate" them to skip them, but you will probably only be getting about a quarter of the normal points by doing so.