The excellent shooter Duo features a two-directional gun with enemies and weapons based on mathematical functions. Binary Zoo's follow-up uses similar elements and a unique treatment of colors to create a one-of-a-kind gaming experience. Start with a black or white screen and then turn it into its opposite color by shooting colorful blobs that paint the screen as they explode.
Auto-fire is selected by default. You can turn it off and use the left mouse button to fire manually, but there's no reason to do so. The right mouse button allows you to rotate your ship. Since the mouse moves the ship as well, directing your shots takes some practice, but it quickly becomes second nature.
As the screen changes color, your enemies are affected. Red makes enemies return fire; green speeds them up; and blue makes them home in on your ship. All of this is rather extraneous, however, since you'll be too busy moving and firing to pay much attention to what the heck's going on. The easy and normal levels aren't much different, but playing on hard is psychedelically masochistic. Don't worry when the screen starts to pulse and throb. It's supposed to do that.
read more +
From Binary Zoo:
Described as "part Asteroids, part Robotron, and part Paint Shop Pro," this vivid game puts a unique twist on traditional shooter action. The aim of the game is to change the color of the entire screen from black to white or white to black. This is achieved by shooting the alien blobs that color the background when destroyed. There are three colors of blobs to shoot (red, green, and blue) and the color they leave behind changes the behavior of any enemies that travel over it. The more of the screen you color, the more the enemies' behavior changes.
The latest version adds two new power-ups and better ship-rotation control.
Its a very fun game with a great arsenal of powerups. It takes strategy beyond simply shooting randomly at all the enemies. The graphics and the effects are very trippy and you can play your own music.
As a self proclaimed expert who has managed to make it to a maxumum of 95% this game is impossible to beat even on easy mode, in fact the only difference between modes is the speed at which the enemies start out when they first appear.
The game mechanics are not very clear. After a while playing though I have managed to figure them out.
Basically every 10% that you fill will create an extra enemy. When the game reaches 50% when you are struck by enemy fire you loose a powerup level, you also loose a powerup level if you are struck by a full sized enemy. At 75% the powerups will begin to explode if you do not collect them.
The strategy to doing the best in this game is to completely fill in only the corners first, so only destroy enemies in those areas until they are filled, by then you should be at around 30-40% completion. Furthermore by trailing behind the large enemies you can cause them to curve more sharply (this is aided by destroying more blue enemies, kill them anywhere you like on the screen when you are starting out). Also when starting out avoid destroying too many red enemies near the center of the screen.
Make sure to keep your blaster from firing unless destroying a specific enemy in this stage to preserve the fully sized enemies so you can corner them.
The optimal control for the game is to use the arrow or asdf keys to point your ship at the enemies and the mouse to move around, using the mouse to rotate your ship makes it difficult to control your position and focus on specific enemies, you will loose a lot faster if you use the mouse to aim.
It's such a colorful game, and such a brilliant idea!
The gameplay is rather monotonus, but the graphics more than make up for it.
In case you didn't notice, the colors of the blobs are Red Blue and Green. When you have Red Blue and Green light, you get white. Starting with a white background and adding red blue and green to your screen blends your colors together to get the white background.
What a tri!!. Vivid colors, hyper music (might try changing it one day), and appropriate sound effects. Got to 67% after two days. Don't think I'll ever get to 100, cause at Easy level 67% is delightful chaos.
Not many instructions in the folder's html file. The action is furiously fast, so not much time to think and plan, just react and eventually figure it out. Like the color doesn't spray until the SMALLEST balls are destroyed.
Perhaps the WASD keys could be manually reconfigured. This is what points the direction of the gun nozzle Up, Down, Right, Left. Is there a way to determine how much of my playing piece is left? Is there a benefit from running over several stars in quick succession rather than staying with a satisfying bullet spray. Very nice game!!
Simpleeasy to use, controls are easy to get used to. Very Addictve.
A bit jumpy sometimes and a bit of a "messy" game.
A great simple and easy to use arcade game, the only drawback apart from the above mentioned con is the fact that the game becomes a little bit confusing, with several "baddies" also known as flying circles attacking your ship at once while your shooting bullets in every direction it is a little hard to follow. Excellent game and the Crazy Powerups make it all the much better