ControllerMate is a controller programming tool that allows users to add custom functionality to standard HID devices (joysticks, trackballs, gamepads, keyboards). Using a highly graphical interface and drag-and-drop editing, users can program controller buttons to perform complex keyboard and mouse sequences. Programming is accomplished using "building blocks". Each type of building block performs a different type of function. Building blocks can be individually configured and linked together to perform an endless variety of tasks. Common programming tasks that can be performed with ControllerMate include configuring controller buttons to act like individual keyboard keys, configuring controller buttons to generate simple text, configuring controller axes to act like mouse axes, assigning an AppleScript to a controller button, redefining keyboard keys, assigning a custom acceleration curve to a mouse.
What's new in this version:
- Updated the Sparkle framework to address a security vulnerability.
- Unused ON/OFF Group names will now be automatically removed when quitting ControllerMate.
- Fixed a potential crash that could occur when dragging a page or group into the Inspector window when configuring a Properties building block.