Soundplant is a digital audio performance program that turns your computer keyboard (yes, your QWERTY keyboard) into a versatile, low latency sample-triggering device and playable instrument. It can assign sound files of unlimited size and any format onto 72 keyboard keys, giving you hours of instantly-playing audio at your fingertips with no extra hardware needed. Use it as a performance, presentation, or sound design tool, as a drum pad, to mix together tracks in realtime, to create music or loops, or to trigger sound effects or background tracks during a show. Because it is a standalone software sampler that uses your own sounds, Soundplant is an infinitely flexible electronic instrument limited only by the variety of sounds that you feed it. A simple graphic interface provides for drag-and-drop configuration of each key and several options which control the way each sound is triggered, with several non-destructive realtime effects. Playing sounds are displayed with a progress bar and track time, and you can turn on 'background key input' to trigger sounds while using any other software with Soundplant hidden. Launch an unlimited number of Soundplant instances to expand polyphony and output to multiple audio devices simultaneously.
Soundplant, now in its 15th year and winner of multiple awards, was designed to do one thing and do it well: to trigger sound files from the computer keyboard with maximum speed, efficiency, and ease of use. Users love its rock-solid stability for live events, its simple 1 sound per 1 key metaphor which eliminates the complications of other software samplers, and its ultra-optimized use of the computer keyboard with lowest-possible latency requiring no external devices or MIDI. Soundplant users include DJs, musicians, sound engineers, educators, broadcasters, and more, like bands Man or Astro-Man? and Nile, the BBC, the NFL's Tennessee Titans, National Public Radio, and Disney.
What's new in this version:
Version 42 adds 96 kHz output and 32-bit floating point internal mixing for highest possible sound quality; 256 channel polyphony for dense soundscapes and complex virtual instruments; audio output device selection; direct recording of Soundplant's output; realtime reverb, bandpass, and other effects.