From chUmbaLum sOft:
MilkShape 3D is a low-polygon modeler initially designed for Half-Life. During development, many file formats were added. MilkShape 3D has all the basic operations such as select, move, rotate, scale, extrude, turn edge, and subdivide. MilkShape 3D also allows low-level editing with the vertex and face tool. Primitives such as spheres, boxes, and cylinders are also available. MilkShape 3D also has skeletal animation capabilities. This allows you to export to morph target animation such as the ones in the Quake model formats or to export to skeletal animations such as Half-Life or Genesis3d. MilkShape 3D currently supports 49 different file formats from 28 different games/engines/programs.
Version 1.8.4 added save/load TCE settings and window placement, SDK functions: msMaterial_Set/GetDiffuseTextureWidth/Height, play sound, when pressing the delete group button.
What's new in this version: Version 1.8.4 added save/load TCE settings and window placement, SDK functions: msMaterial_Set/GetDiffuseTextureWidth/Height, play sound, when pressing the delete group button.
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All versions:3.9 stars
out of 15 votes
Current version:1.0 stars
out of 1 votes
My rating:Write review
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"Unusable anti-solution, prefer Blender!"
Version: MilkShape 3D 1.8.4
Cheap? Flat objects are easy to create.
Clumsy controls, no perspective editing (can only edit in a -standard- plane, i.e. Front, Left, etc.), experienced modeler couldn't produce a single 3D model with this soft.
Having used 3D Studio Max extensively, and Maya a little bit, I was used to 3D modeling software and the standards they come with; that is until I used Milk Shape. I needed this software in a pinch to create 3D letters of the alpha bet - a simple project could not be! I choose to create the Front faces of the letter B first. This was relatively simple enough, once I looked up the controls to enter select mode (<F1>) and then move mode (<F2>), I was able to quickly plot vertices (yeah!), then link those relatively easily as faces. This part was as I'd expect, relatively easy. The software seemed like a good choice. The next step was to perform a simple extrude and (at least if this was Max) be done. No matter how I attempted to extrude my geometry I ended up with poor results. It just didn't seem to figure out that I had a FLAT 2D set of faces that I needed to extrude to a solid appearing 3D model. I always ended up with either the back, or the front set of faces missing. Ok, fine - so I will delete the random faces that were created in the process, and map my own back -of-the-B- faces...
Let me take a moment before I move on to the next critical fail to explain the standard view layout. It's just as you'd expect - simple, yet it mirrors the usual 3D modeling package. You have four view ports that you can put into Front, Back, Left, Right, Top, Bottom, or 3D mode.
Back to the next fail - you cannot edit the geometry in 3D mode!!! This amazed me! Sure this was a bug! In 3D view all the extraneous faces created during the extrude were merely a click away, yet this feature was no where to be found! Once in a -3D- view mode, the mouse regresses to simple camera operations. Fine, so I decided to have these faces (inside the hollow bits of the B) remain...
FAIL! I could not figure out how to take the existing far vertices (the back of the B) and create faces! I tried doing EXACTLY what I had done with the first set of faces, yet the new faces I created seem to -just-not-be-there-. I tried shifting the extruded vertices away, temporarily, to ensure I was selecting the vertices I wanted - still no go! I tried selecting all vertices can click "create face" - i complained that I must select only 3 vertices to create a face... FINE! I selected 3 vertices - clicked 'create face' - IT STILL COMPLAINED! I spent an hour, as I write this review, even trying to figure this out!
Summary: I have HEARD of this software for years. Surely it's useful enough to create at least the most primitive shapes - place holder art? So I had always thought, so I didn't even bother with the trial - I bought the software, wanted all the export formats. My conclusion: this is a waste of money! I ended up downloading blender and produced my letter B in minutes! Who would have known!? The open source won over this pieced of garbage! B is for BAD MilkShape - BAD! Do yourself a favor, google Blender and let this waste of bits die sad an alone.
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