Equalizer is an open source programming interface and resource management system for scalable OpenGL applications. An Equalizer application can run unmodified on any visualization system, from a singlepipe workstation to large scale graphics clusters and multi-GPU workstations. Equalizer is built upon a parallel OpenGL-based programming interface solving problems that are common to any multipipe application. The API is minimally invasive, making application porting as easy as possible while delivering maximum performance.
What's new in this version:
- Equalizer 0.4 includes various bugfixes over the previous release.
- Equalizer 0.4.1 fixes a critical bug in the build system which failed to detect Mac OS 10.5.1 and later.