- Quick specs
- Price: Free to try (Limited gameplay);
- Operating system: Windows 98/Me/2000/XP
- Date added: October 28, 2005
- Total Downloads: 28,041
- Downloads last week: 41
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- Average user rating: stars out of 3 votes
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Publisher's description
From Paradox Interactive :Put your strategy and negotiation skills to the test in the interactive version of the classic board game Diplomacy. Set in early 20th century Europe, this PC adaptation brings the power struggles of seven mighty nations to life like never before. Its abstracted and simple gameplay puts the focus on the need for shrewd negotiations and overall strategy.
This demo offers up a seven-part tutorial to introduce you to the mechanics of global diplomacy.
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User reviews
- Average user rating: 0 stars Not yet available
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This software version | All versions -
1 out of 3 people found this review helpful
Version: Diplomacy demo
Pros: What can you do in this game? You can put flags on parts of a country. Wow, great fun....
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0 out of 1 people found this review helpful
Version: Diplomacy demo
Pros: Probably Worse Than The Board game itself. Waste of 95 odd mb. there are better strategy games available
Cons: dont waste time downloading this
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2 out of 2 people found this review helpful
Version: Diplomacy demo
Pros: The interface was easy to learn and the AI did not fall for a few simple negotiating ploys, even though I saw some odd moves during the first phase of the final tut. For a board game adaptation, you could say the graphics are good. 3D units and a scalable map make moving around and issuing orders simple. Negotiation with the computer players is straightfoward.
Cons: Everything revolves around clicking the mouse. Perhaps shortcut keys exist, but the tuts provide no information. A further annoyance is the inability to type in your orders. Sometimes typing is just faster than waiting for the computer to bring up a context menu, click the order you want, and repeat for each unit. Although the tuts do not let you get this far, by the end game you will control upwards of 15 units--this click-wait-click scheme will get tedious very quickly. When orders are resolved, the computer moves each individual unit, seperately, and then goes around the board to each individual conflict and support with a seperate animation for each and every event. The animations aren't particuarly stunning and do little besides waste time. Hopefully they can be disabled. Negotiation with the computer proves wanting in the early-game because most computer players have no incentive to agree with your proposals until another computer is beating down the door. Verbal communication is key in the boardgame and cannot be replicated through the AI interaction. Although the final game may have some promise, people interested in Diplomacy might do better to Google search and discover some of the communities that already exist, or at least buy the full game instead of wasting time on this demo.
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