Publisher's Description
From Todd Ditchendorf:
CanvasUML is a technology preview of a basic UML class-diagramming app implemented using an unholy mix of Apple's WebKit, HTML, JavaScript, Cocoa, CSS, the canvas tag, contentEditable, and Safari JavaScript Drag n Drop that runs on Mac OS X Tiger.
Yup. That's right. A UML diagramming app built mostly in DHTML and canvas. Ooooh... the FILTH of it!
CanvasUML is barely alpha-quality software and should not be used for mission critical work (as if there were such a thing as mission critical UML diagramming?). It should be thought of as an exploration of what is possible using the above technologies rather than a solid app. Moving forward, CanvasUML will most likely be refactored into a pure Cocoa/Objective-C application rather than continue with JavaScript/WebKit.
Warning there are bugs!
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