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Editors’ Review
Undivine is a side-scrolling action game rooted in Metroidvania design with layered role-playing game systems. You begin as the traveler in a village overshadowed by a mysterious chasm that has consumed much of its population. With no fanfare or direction, you descend into a hostile world where danger, lore, and choice define the path forward.
This game introduces weapon customization, relic-based abilities, a non-linear world layout, and optional content ranging from collectibles to lore-driven side quests. With swordplay at its core and multiple difficulty settings, Undivine combines exploration, skill progression, and combat variation in a tightly structured, interconnected environment.
Interconnected world structure
The layout of Undivine relies on classic Metroidvania world design: a single, sprawling map divided into regions connected by traversal abilities. Early progression is tied to simple mechanics like jumping and sword attacks, but relics unlock new movement options, letting you access previously unreachable areas. Regions include hidden routes, branching passages, and a variety of collectibles, though navigation often requires frequent backtracking.
Combat combines melee attacks with relic powers, offering mix-and-match combinations for specific encounters. Your sword is a primary tool, while relics and accessories add attack range, defense, or movement. Equipment is not cosmetic or passive; each weapon, armor, and item includes gameplay-affecting traits. Timing, combo chaining, and use of the environment can shift how confrontations unfold. Battle is reactive and varied, not memorizing enemy patterns.
Rather than enforcing uniform skill development, it gives access to a broad talent system that includes areas like alchemy, cartography, and demonology. These are not mandatory paths but supplementary routes that offer optional advantages. Investing in specific talents adjusts how you navigate or uncover parts of the world. Not every skill is needed to finish the game. You can bypass abilities or quests depending on your route, and many upgrades.
Pros
- Interconnected map with nonlinear progression
- Customizable relic and weapon combinations
- Optional talent system with distinct branches
- Multiple difficulty levels included
Cons
- Navigation often requires frequent backtracking
Bottom Line
Freedom within structure
Undivine provides a structured world without fixed pacing, emphasizing player-driven progression through interconnected maps, skill-based combat, and diverse build paths. While it features familiar genre mechanics like unlocking new areas through ability upgrades, it avoids linearity. Including multiple difficulty levels, optional systems, and lore-heavy side content positions it gives you options without requiring their use. Its core lies in exploration, layered progression systems, and flexible engagement.
What’s new in version 1.0.10
- Minor adjustments to expert difficulty level
- Added more markers throughout the game
- Adjusted the critical damage chance formula
- Fixed some bugs
Used Undivine for Windows? Share your experience and help other users.
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