Mindi is four-player partnership game, in which the object is to win tricks containing tens, is played in India.
Players and Cards
There are four players in two teams, partners sitting opposite. Deal and play are Clockwise.
A standard international 52-card pack is used. The cards of each suit rank from high to low A-K-Q-J-10-9-8-7-6-5-4-3-2.
The Deal and Making Trumps
The first dealer is chosen by drawing cards from a shuffled pack - it can be agreed that the player who draws the highest card deals. Subsequently the dealer is always a member of the losing team of the previous deal.
The dealer shuffles and deals 13 cards to each player.
There are several different methods for choosing the trump suit (hukum) - the players should decide before the start of a session which will be used. Here are three possibilities:
BANDH HUKUM(Hide Mode). The player to dealer's left selects a card from his or her hand and places it on the table face down. The suit of this card will be the trump suit.
CUT HUKUM(Katte Mode). Play begins without choosing a trump suit. The first time that a player is unable to follow suit, the suit of the card that he or she chooses to play becomes trump for the deal.
The player to dealer's left begins by leading any card to the first trick. Players must follow suit if possible; a player who is unable to follow suit may play any card. A trick that contains no trumps is won by the highest card of the suit led. If any trumps are played, the highest trump wins. The winner of the trick gathers the cards, adds them to the pile of tricks won by his or her team, and leads to the next trick.
If the game is played with a Hide Mode (bandh hukum) , as soon as a player is unable to follow suit, the card set aside is revealed and its suit is trump for the deal. The revealed trump card is returned to the owner's hand. The player who was unable to follow suit may play any card to this trick: there is no obligation to play a trump.
The side that has three or four tens in its tricks wins the deal. If each side has two tens, then the winners are the team that won seven or more tricks.
Winning by capturing all four tens is known as mendikot. Taking all thriteen tricks is a 52-card mendikot or whitewash.
There seems to be no formal method of scoring. The aim is simply to win as often as possible, a win by mendikot being regarded as better than an ordinary win.
The result determines which member of the losing team should deal next, as follows:
If the dealer's team loses, the same player continues to deal.
If the dealer's team wins, the turn to deal passes to the left.
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Mindi is also known as Mindikot, Mendhicoat, Mendi, Mendhi and Mendicoat.
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