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Editors’ Review
Metro Awakening is a story-driven first-person action game designed exclusively for virtual reality platforms. Set in the year 2028, players navigate the subterranean remnants of Moscow's metro system, a refuge for survivors of a nuclear catastrophe. The game seamlessly combines atmospheric exploration, stealth mechanics, and combat, delivering an immersive experience that captures the essence of a society struggling in a post-apocalyptic world.
Players assume the role of Serdar, a doctor determined to reunite with his wife in the perilous tunnels of Moscow's metro. Metro Awakening, a prequel to the Metro series, explores the origins of Khan, a stalker with supernatural abilities, enriching the game's lore.
Atmospheric exploration and stealth mechanics
Metro Awakening excels in creating a claustrophobic and deeply immersive environment. The detailed underground settings, combined with dynamic lighting and sound design, greatly enhance the sense of dread and anticipation. Players are encouraged to utilize stealth to navigate past threats, conserving limited ammunition and resources. The game's mechanics reward careful planning and strategic movement, allowing for diverse approaches to challenges.
Combat in this game is intense and deliberately immersive. As Serdar is not a trained soldier, encounters are designed to be genuinely challenging, emphasizing the importance of accuracy, stealth, and tactical decision-making. The scarcity of ammunition and supplies necessitates prudent resource management. You can scavenge for materials, but must choose wisely when to engage in combat or avoid confrontation altogether.
The narrative offers a deep, emotional, and immersive storyline, enriched by collaboration with author Dmitry Glukhovsky. Themes of hope, loss, survival, and resilience create a compelling experience. However, the game requires a VR headset, limiting accessibility for some players. Its intense atmosphere, mature themes, and lack of extensive weapon customization may not suit everyone, but it remains a significant and engaging addition to the VR gaming landscape.
Pros
- Immersive and atmospheric environments
- Engaging and emotional storytelling
- Challenging combat and stealth mechanics
- Authentic collaboration with original series author
Cons
- Limited weapon customization options
- Mature themes may not be appropriate for younger audiences
Bottom Line
A notable addition to VR gaming
Metro Awakening successfully brings the acclaimed Metro series into the realm of virtual reality, offering an immersive and emotionally engaging experience. Its combination of atmospheric exploration, strategic gameplay, and compelling storytelling makes it a noteworthy title for fans of the series and newcomers alike. The game's design and narrative depth provide a lasting impression, solidifying its place in the VR gaming genre.
What’s new in version varies-with-devices
- Fixed floating ammo in lockers & boxes
- Fixed enemies still moving and making sounds after being killed
- Fixed out-of-bounds overlay triggering in places where it shouldn’t
- Added option in the menu to enable/disable inventory haptics
- Fixed instances of assets popping in/out in several chapters
- Fixed light bloom disappearing from specific distances and angles
- Reduced jitter on menu & intro texts
- Made melee takedowns slightly more lenient by allowing larger hit area
- Fixed gunshots sometimes having inverse spatialisation
- Fixed inventory rustle sfx sometimes having inverse spatialisation
- Fixed postcards outlines sometimes still being visible after pickup
- Fixed texture on bullets in magazines sometimes appearing incorrectly
- Fixed hand being offset when holding a gas mask filter
- Fixed distorted audio from Nosalis during trolley sections
- Fixed pink material on broken fluorescent lights
- Added missing impact vfx to Nosalis being hit during Prologue
- Fixed snapping to the mounted gun when using Comfort locomotion in Prologue
- Fixed Tasia’s vo lines not coming from the radio when talking to Max in Chapter 01
- Fixed missing confirmation when completing the flashlight charging tutorial in Chapter 01
- Fixed a door instantly popping open after talking to Yana in Chapter 01
- Fixed an NPC spawning in view of the player after saving & loading in Chapter 01
- Fixed Max’s eyes when you first meet him in Chapter 01
- Fixed low performance around Max’s office in Chapter 01
- Fixed some snow appearing pixelated in Chapter 02
- Fixed scale of a fog volume in Chapter 02
- Fixed guard holding his gun incorrectly at the start of Chapter 03
- Fixed Max and his friend not always appearing at the tunnel entrance in Chapter 03
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