This is a simply game which can be operated single hand.In a train, even while holding the strap, it can play!Can use Online leaderboards on GameCenter.Can use Tweet a result on Twitter.[Recommended Hardware]iPhone5 / iPhone4S / iPhone4 / iPod touch 4th generationand later[How to Play]A player operates a glider. Tries how far to be able to continue flying!Since the glider cannot surface by itself, it descends little by little. You caught an "updraft" and it keeps a glider from falling. There are "downdraft" and "tailwind".If a "downdraft" is held, an altitude will fall and a "fair wind" will be held, the speed of a glider will rise. **Addition!**If it continues catching a "tailwind" continuously, its "ACCEL-COMBO" will increase. Catching a "tailwind" continuously, if all intermediate winds (an updraft or a downdraft) are also caught, "ULTRA-COMBO" will increase. Moreover, three obstacles, a "balloon", an "airship", and a "pinweel", exist. You will avoid these well! If a glider collides with an obstacle, an altitude will fall sharply. [Hint1]If the "updraft" is caught continuously, the height of a pinweel will be extended rapidly. Will catch positively not only an updraft but a downdraftand a tailwind.The height of a pinweel will not be extended, if the number of acquisition of an "updraft" progresses so that it may become less than the number of acquisition of the "downdraft" + "tailwind." [Hint2]More evening or night, the glider to fall than during the day.Catch the updraft at the evening or night.[Hint3]If an obstacle is collided with a glider will dive. but If an updraft or a downdraft is caught, nose diving will stop.
What's new in version 1.1.2
bug fixIt was not possible to operate after viewing the Leaderboard
ReleaseMay 4, 2014
Date AddedMay 4, 2014
Additional RequirementsCompatible with iPod Touch (3rd generation or later, iPhone 3Gs, iPhone 4, iPad. iTunes account required.