EconApps allows an instructor to run economics experiments in the classroom from a simple, yet flexible app. The app provides the engaging interaction and mobility of hand-run experiments with the instantaneous feedback of computer lab experiments to save valuable classroom time. FEATURES:-Any iPad can run in instructor or student mode, so multiple sessions can run simultaneously. A session needs a minimum of three iPads are needed for EconApps to work effectively (instructor iPad + two student iPads). -The instructor iPad can communicate with the student iPads under the same internet Wi-Fi network, and can load web-pages (i.e. pre- or post-experiment surveys).-Alternatively, the instructor iPad can communicate with the student iPads without an internet connection using a router-supported LAN network.-Game data can be exported as an excel spreadsheet which is emailed from the instructors account set up on the iPad.-EconApps 1.0 contains two Games: the Public Goods and Cartel Games. Both games teach students about two microeconomic applications of the Prisoners Dilemma. -All labels are customizable for instructors who want to change the framing of the decision tasks and feedback or create their own game application of the Prisoners Dilemma.-The group size, choice space, and most other game parameters can be adjusted to fit the design appropriate for the classroom size or lesson plan of the instructor.-Can choose between linear public goods and discrete public goods provision that has a provision point: a minimum level of contributions needed for successful voluntary provision of the public good.-The discrete public goods setting also has a backup government provision setting where the public good is financed by taxes if contributions do not meet the provision point. The tax financing can be contained within the group or be shared amongst all student iPads connected to the instructor iPad.
Full Specifications
What's new in version 2.0
EconApps 2.0 includes a stock market simulation game, that we call PitMarket!In PitMarket, students take on the role of buyer or seller and move about the room trading with other students. Knowing only their private widget values and receiving only feedback from their peers about trade prices in the room students find the market equilibrium! Features include: - Single/multiple widget trading, taxes/subsidies, positive/negative externalities, voting on price controls and graphing of demand, supply, and transactions data. - Including support for simulating a market monopoly/single seller mode - Fine-grained control of the game environment for the Instructor (trade ticker, trade loss warning, and forced privacy screen) - Same great access to email and survey functionalities throughout the gameplayOther Improvements: - Enhanced login process and connection stability - Full support for iOS 8, 64-bit architecture, and the iPad Air
General
ReleaseApril 7, 2015
Date AddedApril 7, 2015
Version2.0
Operating Systems
Operating SystemsiOS
Additional RequirementsCompatible with . iTunes account required.