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Key Details of Burden of Command
- Command and consequence
- Last updated on
- There have been 8 updates
- Virus scan status:
Clean (it’s extremely likely that this software program is clean)
Editors’ Review
Burden of Command™ puts you in the boots of a World War II company commander in the historic Cottonbalers regiment. Blending narrative choice with tactical combat, a leadership-driven RPG with military turn-based strategy elements. Rather than emphasizing gear or firepower, it emphasizes your role as a decision-maker, shaping morale, cohesion, and outcomes through command-level calls.
Burden of Command™ dialogue and leadership decisions occur alongside grid-based combat, requiring you to manage battlefield tactics and emotional weight. Choices during interactions affect unit discipline, trust, and future combat effectiveness. The game positions leadership as more than strategy, confronting consequences, and maintaining unit cohesion.
Leading through war's choices
Combat in Burden of Command™ plays out in a grid-based tactical format. Unit actions revolve around movement, cover, suppression, and coordinated attacks, with visibility and morale factors influencing each skirmish. Line-of-sight matters, and so does formation positioning. While the tactical layer is conventional, it serves as a framework for the leadership systems rather than being the primary focus. Success in battle often reflects leadership decisions made off the battlefield.
Through dialogue trees and narrative interludes, you shape your captain’s command style, whether authoritarian, compassionate, or pragmatic. These decisions affect individual soldiers’ morale and the cohesion of your unit as a whole. Trust and respect are not abstract values; they influence in-game performance and the outcomes of key missions. Leadership dilemmas present ethical and tactical conflicts rather than binary choices. However, the emphasis on leadership can potentially reduce tactical variety.
Morale isn’t cosmetic in this game. Instead, unit psychology drives gameplay conditions. Individual characters have memory, emotion, and backstory, and these traits directly affect their conduct in combat scenarios. A demoralized or alienated squad member can underperform or challenge your authority. Keeping a platoon unified involves more than assigning commands. It requires balancing pressure, losses, and interpersonal bonds. This psychological aspect adds a dynamic layer to each engagement.
Pros
- Integrates narrative choices into tactical gameplay
- Leadership style affects morale and cohesion
- Grid-based combat with cover and suppression mechanics
- Characters have memory and development over time
Cons
- Emphasis on leadership reduces tactical variety
Bottom Line
Focuses on leadership, not heroics
Burden of Command™ delivers tactical gameplay supported by a leadership simulation where emotional and narrative weight influence battle outcomes. It does not emphasize gear collection, unit customization, or sandbox playthrough value. Instead, it maintains a structured campaign where choices define unit morale and cohesion over time. Combat is conventional in format but shaped by psychological layers, and the RPG elements revolve around relationships and leadership approaches rather than stat progression.
What’s new in version 1.0.14
- Fixed compassionate leader bug in some scenarios
Used Burden of Command for Windows? Share your experience and help other users.