iGolfScorecard iPhone app tracks your day on the green

iGolfScorecard lets you track golf games on your iPhone. Find out if the app scores above or below par in this hands-on review.

Who needs a pencil to track a golf game when you've got a finger? Seasoned swingers will benefit from a finger-friendly iPhone app that stores course, par, and game information. The free iGolfScorecard lays it all out in an attractive interface.


Like many mobile apps, the simplicity here is refreshing. Bookmarking the site and creating an account are the hardest parts. Once that's ingested, you can immediately start entering course names and scores for 9-hole and 18-hole greens. iGolfScorecard tracks the par and stroke count for up to four players per game.

After the last swing, iGolfScorecard shows your overall scorecard and game statistics, including the total par and average. Once saved, you can in theory review statistics from a previous game. The scorecard I saved for my 9-hole game didn't immediately show up, which is disappointing, since the user experience up to this point had been blissfully smooth.

iGolfScorecard works but is missing two opportunities to win users' hearts. The first is a drop-down menu to feed in past course and player information on a new scorecard. If the iGolf databases can hold stats, they should certainly be equipped to list up your favorite greens and golf buddies so you don't have to enter them anew each game. There should also be a mechanism to store profiles for recurring games--much more useful for tracking weekly meet-ups at the same course with the same companion.

A more hoity-toity, but useful, addition would be fuller scorecard reporting--not just the ability to review old sessions, but a graph tracking cumulative performance per hole per course per game. Players wouldn't just use iGolfScorecard then, they'd rely on it.

About Jessica Dolcourt

Jessica Dolcourt reviews smartphones and cell phones, covers handset news, and pens the monthly column Smartphones Unlocked. A senior editor, she started at CNET in 2006 and spent four years reviewing mobile and desktop software before taking on devices.