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Tap, swipe and hold to guide Flip, The Last Rocket, through 64 rooms of spikes, fans, mines, flamejets and more. Collect all the scattered Memory Gears to help AMI, the onboard Autonomous Mechanical Intelligence, escape before the ship falls into a star! Featuring 8-bit graphics, 12 original chiptunes, multiple endings and challenging achievements.INCOMING TRANSMISSIONS:The Last Rocket deserves a spot in every iOS gamers library. 148AppsThe Last Rocket conjures the Game Boy Colors pixilation and cartoonish charms with the skill of a practiced understudy. Edge MagazineIts almost worth it for the art style alone, but fortunately theres a smart, well-designed puzzle game coated in that sharp aesthetic. KotakuThe Last Rocket will try your reflexes and test your wits, at the same time it steals your heart, girds your determination, and forces you to become a better player.Pocketful of MegabytesRetro visuals have become such a staple they're beginning to feel like they're modern again, but Shaun Inman's The Last Rocket proves it's not just about the look, it's about the entire aesthetic of the game, from the simple and easy to pick up gameplay to the sounds coming out it retro is a design principle, not just a pair of pixilated pants. Touch ArcadeThe Last Rocket is a charming distraction with a wonderful retro-chic art style. Pocket GamerThe game really shines in its later stages, when players must combine both brains and fast fingers. IGNIts like a Game Boy Advance gem you just discovered. Adam Atomic Saltsman, Creator of CanabaltROCKET OUT TO THE SOUNDTRACKhttp://shauninman.com/lastrocket/soundtrack.html
- Added ability to reenter a room after the exit starts to close, just tap anywhere before the next level loads!- Added a new AMI Terminal to 1-7 explaining the new "tap to reenter" mechanic- Added Game Center integration with Best Times (Any %, 100%, and <25%) and Lowest Gears leaderboards plus all 5 title screen achievements- Added "Low Gears %" to title screen (because this was displayed but not saved previously anyone who unlocked the <25% achievement will default to 24%)- Improved touch detection before level starts (press and hold before Flip is ready to be controlled he will duck as soon as he is ready, most noticeable on 1-1)- Changed generic JUGGLE dialog postscript from "You can do it!" to "Just focus on the gear outlines, not the flame jets!"- Changed "Restart" to "Start Over" and added a confirmation dialog- Improved collision detection against single row or column of pixels (affects 8-4)- Addressed subpixel rounding bug (affects exit collision detection)- Optimized tilemap drawing code so rooms with large Blinds shouldn't stutter as much (affects 8-2, 8-3, and 8-5)- Increased iOS requirement from 3.2 to 4.0- Fixed missing sound effects after an alarm or call- Fixed rare bug that caused previous level to restart after exiting to the title during an explosion- Fixed bug that prevented the door from closing after stepping off into a fan (affected 5-5, others)- Fixed double reverse delay when manually launching during kickoff (now ignores taps during kickoff)- Fixed buggy kickoff of exploding Mines (affected 5-2, 5-3, 5-5, and 5-7)- Fixed dismount bug while stepping from one girder onto solid ground and onto another girder (affected 8-6)- Fixed "wedged" Spark bug in 8-4 (not considering "hovering" Spark a bug since there's no gravity)- Fixed rare crasher when exiting to title or reloading a level from the Pause menu- Fixed bug preventing AMI's vocal waveform from animating during cutscenes