SuperCrack! is a sleek, addictive code cracking game that has a unique Memory View which enables the player to record their assumptions as they progress. It's a challenging and fun game of deduction that requires the player to deduce a hidden code by reasoning about the feedback they receive after each move.
The Colour Board provides the classic much loved playability of historical code cracking games but is accompanied by the unique Memory View. Whilst there are some code solving apps out there that will solve a code chosen by the player, SuperCrack! doesnt do this. Instead the aim of the Memory View is to reduce the cognitive load on the players memory, allowing them to have fun as they deduce the sequence of colours in the code, without focusing on memorising or writing down their assumptions as they go.
SuperCrack! attempts to provide a modern looking interface instead of focusing on cloning the look of historical code guessing games.
Unique Memory View Features:
Eliminate colours that can be ruled out.
Mark how many of each colour exist in the code.
Mark on a grid of buttons where colours are, are not or might be.
Store a set of moves that you think might be the code.
Send moves directly to the Colour Board ready to try out.
*** How to play ***
The Colour Board tab features a palette of colours on the left which the player can drag into the central area to form a move. A move consists of a full row of colours.
The moves are numbered on the right side of the screen, beginning with 1. The code is hidden behind the question marks at the top of the screen. A move is made by pressing the numbered button for that row. Feedback will be given in that same area for each move made. The feedback consists of two numbers, the top number indicates how many in the move are correct colours but in an incorrect position and the bottom number shows how many in the move are both the correct colour and in the correct position.
The game is over when the moves run out or the code is cracked!
The Memory View tab is in no way necessary for the game. The player can ignore it but it's been designed to help assist the player and reduce the cognitive load on their memory, allowing them to enjoy cracking the code.
The top panel contains a window to the Colour Board which can be scrolled. This window expands as the player eliminates impossible colours, reducing the rows. A row is removed via the 'X' button on the left and has a handy button on the right to allow the player to mark how many of that colour they think the code contains. An 'UNDO' button allows the player to add back the last eliminated colour.
Between the 'X' buttons on the left and the numbers on the right are a set of buttons that rotate between a '?' (the default), meaning the player doesn't know if that position contains that colour, a cross, indicating the player thinks that colour is not present in the code at that position, and a tick to mean the player thinks that the colour exists in that position.
The player can choose to show only the ticks in a column which improves visualisation or turn tick symbols in a column into crosses.
Once the player has a move that they think might be the code, they may send that move directly to the Colour Board.
Good luck and be warned - this game is highly addictive!