As of version 4.1, ShaderMap now generates Metallic and Roughness maps and allows you to view them using PBR Materials in the Visualizer. ShaderMap comes with a built-in normal map painter called the Normal Editor. Any map plugin defined as a normal map can be sent to the Normal Editor for painting and modification. From here the artist can use a variety of tools and layers to paint with vectors, displacement, and shapes to modify the normal map directly. ShaderMap can export any map to an external editor, batch process large groups of source maps, create unique configurations of maps, and is expandable with plugins and materials using the ShaderMap SDK.
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