The player with the device starts to draw a card. When they are done the device is passed on to the player to their left which then draws a card. This continues around the circle of players. Follow the cards rule below. The round continues until all 4 kings are drawn.
Everyone starts drinking. The player that drew the card decides when they stop drinking. When the player stops the player to their left decide when to stop, and this continues around the circle of players.
2. Give or Take 2 sips
If the drawn card is black Spades or Clubs, the player takes 2 sips.
If the drawn card is red Diamonds or Hearts, the player gives someone 2 sips.
3. Give or Take 3 sips
If the drawn card is black Spades or Clubs, the player takes 3 sips.
If the drawn card is red Diamonds or Hearts, the player gives someone 3 sips.
The last player to touch the floor has to drink.
5. Thumb on table
The last player to put their thumb on the table has to drink.
The player that drew the card choose a word and the player to their left attempts to find a word that rhymes with it. Go in a circle until someone cant think of a word or say a word that already has been said. That player has to drink.
The player that drew the card choose a category and names one. For example: Car brands. The player to their left names a car brand. Go in a circle until someone cant think of a car brand or say a car brand that already has been said. That player has to drink.
The player that drew the card tells a story that is true or false. The player must take a sip of each player that guess right. Those who guess wrong must also drink.
The player names a number. For example: 5. The player that drew the card then starts by saying 1. The player to their left continues by saying 2. This continues around the circle of players, but whenever a player is supposed to say a number which is a part of the 5 multiplication (5,10,15,20, etc.) they skip that number. Instead of saying 5, the player says 6. The player that jumps over the wrong number or dont jump over a number in the 5 multiplication has to drink.
Make a rule. For example: Everyone has to drink with their left hand The rules stay for the rest of the game.
J. Drinking Mate
The player chooses someone to drink with. Every time one of them get a number of sips, both of them have to drink the amount.
The last player to raise their hand above their head has to drink.
K. Kings Cup
Fill some of the players drink in the Kings cup. The player that draws the fourth king, pours some of their drink in the Kings Cup and drinks it.