Free turn-limtied version of Operation Spring Awakening 1945
It's 1945 and you are in control of Axis forces tasked with securing the last Axis oilfields located in Hungary and Austria by both re-taking the city of Budapest and clearing the western side of the river Danube of the Red Army divisions which have formed a large beach-head reaching all the way to the Lake Balaton.
For Operation Spring Awakening (Unternehmen Frhlingserwachen) you have been given third of all the Panzer formations on the Eastern Front: two Panzer Armies strengthened with King Tiger battalions to launch two spearheads from both sides of Lake Balaton, while the third weaker attack will be launched from the South.
Although the situation in 1945 was desperate for Germans, just two months earlier Wehrmacht successfully carried out similar offensive called Operation Southwind, clearing out another but smaller Soviet beach-head.
Should you fail to secure these crucial last oilfields Germany would lose 80 percent of the remaining oil output dooming the defense of Berlin, and with the fall of Vienna the last remaining Axis partners would surely drop their weapons.
+ Logistic dimension: Option to play with fuel depots and fuel trucks to keep the mechanized armed forces moving
+ Historical accuracy: Scenario mirrors the historical setup.
+ Good AI: Instead of just attacking on direct line towards the target, the AI opponent balances between strategic goals and smaller tasks like encircling nearby units.
+ Settings: A ton of options to alter the gaming experience: Change difficulty level, hexagon size, Animation, choose icon set for units (NATO or REAL) and cities (Round, Shield, Square, block of houses), turn supporting unit types like Generals/Airforce/Minefields ON/OFF, allow Storms and supply depots for combat units, and much more.
The full paid version is also available on the store
Conflict-Series by Joni Nuutinen has offered highly rated Android-only strategy board games since 2011, and even the first scenarios are still actively updated. The campaigns are based on the time-tested gaming mechanics TBS (turn-based strategy) enthusiasts are familiar with from both the classic PC war games and legendary tabletop board games. I want to thank the fans for all the well thought-out suggestions over the years which have allowed these campaigns to improve at a much higher rate than what any solo indie developer could dream of. If you have feedback about this board game series please use email, this way we can have a constructive back and forth chat without the limits of the store's comment system. In addition, because I have huge number of projects on multiple stores, its just not sensible to spend handful of hours each day going through hundreds of pages spread all over the Internet to see if there is a question somewhere -- just send me an email and I will get back to you. Thanks for understanding!