The VR industry is a rapidly evolving landscape and as such, I wanted to focus on the bigger picture rather than a particular company/technology. The notion of having five display points sparked an idea which lead me to research how VR technologies could have an impact on the five known senses unique to the human experience: Sight, Hearing, Taste, Smell, Touch. Each display point (exhibit) showcases a 3D model representing the sense and when clicked, invokes a video. These videos educate the user on a VR technology specific to the sense.
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