Card game KING. Short King. The game consists of 14 parties. In each batch, the objective of the game is different, but they can be divided into 2 large parts. The first seven parties - where have what not to take, a second seven - on the contrary we must take. The game is played with a deck of 32 cards (7 to ACE). The deck is dealt to 4 players, 8 cards each.
Read more about each type of party:
1-Not to take tricks. In this batch you should try to score as few tricks as possible. For each trick is given a value of minus 2 points. In the drawing -16 points.
2-do Not take the Hearts Here, it is not advisable to take tricks which contain any card of hearts suit. For each heart minus 2. In the drawing -16 points.
3-do Not take the boys Here depends on game settings (MENU Settings), who is a boy. Or just Jacks (each Jack in the trick then minus 4), or of Jacks and Kings (in this case, for each Jack or King on minus 2). In any case, in the drawing of -16 points.
4-do Not take girls For every Queen in the trick of minus 4. In the drawing -16 points also.
5-Not to take two last. Two last tricks in the party to try not to take (7th and 8th tricks in the batch). For every last of minus 8. Still in the drawing -16.
6-do Not take the King. In No case do not take the King of hearts. For him immediately minus 16. And in the drawing -16.
7-don't take everything. Not to take everything that is described in the preceding 6 paragraphs. The points are summed for each of the 6 traits. In the drawing thus -16*6=-96 points.
Other 7 games (8th-14th) - mirroring the first seven. Played in the same sequence. There, on the contrary you should try to take something that previously needed to be avoided. Points for significant cards are awarded with a plus sign.
Drawing rules of tricks:
The first move in the game is randomly assigned. The first move in the party shifts from one party to another in sequence in a clockwise direction. In the process of playing the first move goes to the one who win a last trick. Make the first move in the Hearts at the parties to TAKE-NOT to TAKE hearts, KING, EVERYTHING is impossible while the player has cards of other suits. In the remaining games the first move can be done with any card. Next, clockwise, go to the other players. They must put the card of the same suit as the first. If the player has no hands the suit can discard any card in their discretion. Trick wins the player who put the highest card of the suit of the first card in the trick.
The party ends when all selected meaningful cards (e.g. all the Queens in the party NOT to TAKE GIRLS). Winning in the game is the one who at the end of the game most points.