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In 2.5 hours you will be making killer beats with Reason's incredible Kong drum machine...KONG!! To name a drum machine Kong, you must have created something really powerful... and thats exactly what the mad musical scientists at Propellerhead Software have done. This virtual beat making machine can do it all. And who better to tame the beast than Reason master Mo Volans: an authority on everything that makes sound in the digital world!There are a million ways to design drum sounds in Kong using samples, physical modeling and synthesis. Mo explains how all these sound design techniques work together, along with Kongs effects and modulators, to get us producing powerful drum tracks that are the foundation of any great production.So if you want to know why Kong is the king of all drum machines, join Mo Volans as he shows us just how to get this beast of a drum machine blasting out beats that only "Kong: King of Drums" can produce. Run for your lives!This tutorial, originally created in Reason 5, is forward-compatible with Reason 6 and beyond.Table of contents:01. Introducing Kong!02. An Intro to Kong's Interface03. An Intro to Kong's Rear Panel04. An Overview of the Sound Generators05. The Synth Bass Drum06. The Synth Snare07. The Synth High Hat08. The Synth Tom09. Synth Drum Pattern Demo10. The Physical Bass Drum11. The Physical Snare12. The Physical Toms13. Physical Drum Pattern Demo14. The NN Nano Sample Player15. Loading and Playing Samples16. The Global Parameters17. Velocity and Modulation Mapping18. The Sample Editor19. The Nurse Rex Player20. Loading Loops into the Nurse Rex21. The Loop Trig Mode22. Chunk Trig Mode23. Slice Trig Mode24. Editing Slice Parameters25. The Panel Parameters26. The Noise Generator27. The Tone Generator28. Effects as Inserts29. Buss and Master Effects30. The Compressor31. The Filter32. Overdrive / Resonator33. Parametric EQ34. Rattler35. Ring Modulator36. Drum Room Reverb37. Tape Echo38. Transient Shaper39. Kong's Pads40. The Information Window41. The Quick Edit Buttons42. The Pad Settings Area43. Pad Groups44. Drum Assignment45. Hit Type46. Saving and Loading Kits47. Kong's Audio Outputs48. Kong's Aux Sends49. Triggering via CV Gate50. CV Gate Sequencer Control and Modulation51. Using Kong as an FX Unit52. The Concept of Sampling in Reason53. Routing your Sampling Inputs54. Sampling Directly into Kong's Pads and Devices