this is a maze game. 100 levels, as you progress in the maze the maze gets bigger.
There are a couple of mechanics:
Score: The end game score. After the game, you are redirected to a scoreboard which calculates your high score.
HP: Player HP, drops below 0, u lose. Also contributes to score: lower HP when you finish gives you more points. Just not 0 hp :P
Time: Finish quicker for a less harsh score penalty.
Levels: Higher level when you end = more points.
And there's also 3 extra parts to the maze:
Trapdoors: Fall down these to skip levels, at the cost of health. You skip a random number of levels (although limited to keep it balanced), more levels = more fall damage. This means that at low hps, it's a gamble, but higher hp you can skip it. Also, as you progress further in levels, the fall damage penalty becomes harsher.
Health packs: Rare items, restores HP.
Stopwatches: Reduces time
Treasure: Adds flat score to your final score, and higher difficulty = higher multiplier on the treasure score. The catch is that you lose a percentage of your treasure upon falling through a trapdoor, which is amplified as you increase the difficulty.
The maze is randomly generated each time as well.