Enjoy high-quality books about the game of Go on your iPad and iPhone. Replay moves and solve problems directly within diagrams. A better experience than printed books, at half the price.Features:- Free chapter for each book.- Play and replay moves in diagrams.- Interactive problem diagrams.- Text enhanced with inline diagrams.- Add your own notes anywhere in a book (iOS 7 only).- Adjustable font and layout.- Some multi-lingual books (Japanese, German, French & Spanish).- Buy once, read on iPad, iPhone, and Mac.SmartGo Books currently offers more than 100 Go books that you can buy using in-app purchase; more books are in the works. To help you choose, the free Guide to Go Books provides clues as to which books might be appropriate for your level.Getting started:- Learn to Play Go (vol. 1-5) by Janice Kim 3 dan & Jeong Soo-hyun 9 dan- Go: A Complete Introduction to the Game by Cho Chikun 9 dan- So You Want to Play Go? (levels 1-4) by Jonathan HopFor more than 20 years, the Elementary Go Series books have been the standard texts for Go players who want to get a firm grasp of the fundamentals. Not only is the theory of Go explained clearly and simply, the reader is also given problems to show how these theoretical concepts are applied in actual games.- In the Beginning- 38 Basic Joseki- Tesuji- Life and Death- Attack and Defense- The Endgame- Handicap GoImproving your technique:- How Not to Play Go (Spanish & French & English)- Double Digit Kyu Games- Single Digit Kyu Game Commentaries (vol. 1 & 2)- More Go by example- Basic Techniques of Go- Fundamental Principles of Go- The Workshop Lectures (vol. 1-5)- Cho Hun-hyeons Lectures on Go Techniques (vol. 1 & 2) Counting Liberties and Winning Capturing Races- Tesuji and Anti-Suji of Go (out-of-print)- Making Good Shape- All About Ko- Key Concepts in Life and Death- How to Destroy and Preserve (out-of-print)- Sabaki How to Manage Weak Stones (out-of-print)- Punishing and Correcting Joseki Mistakes (out-of-print)- Correct Joseki- Vital Points and Skillful Finesse for SabakiProblem books:- Black to Play! Train the Basics of Go (German & French & Spanish & English)- Graded Go Problems for Beginners (vol. 1-4)- 501 Opening Problems & 501 Tesuji Problems- Rescue and Capture & Tricks in Joseki- Get Strong at Life and Death & Get Strong at the Endgame- Shuko: The Only Move (vol. 1 & 2) Gateway to All Marvels: The Xuanxuan Qijing of 1347- The most difficult problem ever: Igo Hatsuyron 120 (German & English)Invincible: The Games of Shusaku by John Power has been widely acclaimed as a masterpiece on one of the greatest Go players who ever lived. Enhanced with in-diagram replay, inline diagrams, and links to referenced games, be prepared to experience this classic in a whole new way.The Life, Games and Commentaries of Honinbo Shuei by John Fairbairn provides a full-length biography, detailed commentaries on 79 of Shuei's games tracing the development of Shuei's elusive style, and a collection of Shuei's commentaries. A must-read for every serious Go player and student of Go history.Pro game analysis:- Master Play: The Style of Lee Changho / Go Seigen / Takemiya / Kitani Minoru & Cho Chikun- The Games of Fujisawa Shuko- Modern Master Games: The Dawn of Tournament Go- The Go Consultants- Patterns of the Sanrensei (Japanese & English)- Understanding Pro Games & Deep Thought (vol. 1 & 2)- Books on games by O Rissei, Naoki Hane, Keigo Yamashita, Go Seigen, Takemiya Masaki, and SakataGo is a 4000-year-old board game that originated in China. The two players take turns placing stones in an effort to surround territory. The rules can be learned in minutes, yet the complexity of the game provides lifetime enjoyment. Also known as baduk, wiq, and igo, it is played by millions of people worldwide.