The PFD_DRAW_TO_BITMAP pixel format descriptor flag allows OpenGL applications to render on a Microsoft Windows device-independent bitmap (DIB). The resulting DIB can be manipulated to the full extent using the commands in the Windows graphics device interface (GDI). It explains how you can render OpenGL scenes on DIBs with PFD_DRAW_TO_BITMAP. The EasyBit sample application demonstrates the techniques presented in the article. This version is the first release on CNET Download.com.