Flexible Mathematics Thinking, Brain Training, Problem Solving, Fluency, Reasoning and Basic Facts. There are 4 different sets of maths cards games in this app suitable for students in K- 6+.( 5-11 year olds ) The rules for the 4 cards games are the same. What changes is the content. Created by Richard Korbosky and Developed by Dapma .
This is a fun teaching and learning maths differentiation classroom strategy.
1. SUBITISING 1-12: Subitise small collections of objects, compare, order and make correspondences between collections to 12 and explain reasoning. Modelling numbers with a range of images, understanding partitioning of small numbers which involves addition, facts of 10 and the importance of grouping them. Skip counting in twos, threes, counting on and doubling small numbers (2s, 3s, 4s, and 5s).
Suitable for 5-8 year old children and for older students who practice with subitising and partitioning
2. WHOLE NUMBERS 20 - 110 CARD GAME: Recognise, model numbers with a range symbolic representations, read and order numbers to at least 110. Understand partitioning of numbers and the importance of grouping and adding in tens. Further strategies of more than, less than with 1, 2, 5 and 10. Suitable for 6-11 year old children and for students who need extra practice on two and three digit numbers.
3. TIMES Tables 2, 3, 4, and 5: Recall multiplication facts of two, three, five and ten. Uses known facts and strategies, such as commutativity. Understands that product means multiplication. Suitable for 8-11 year old students and any students who need practice with their tables.
4. Fraction (Early): Unit fractions of , 1/3, , 1/5, 1/6, 1/8, 1/10, 1/12 and their multiples. Fractions are represented as equivalence, symbols, language, area model of circles, grids and collections. Suitable for 8-11 year old students and any student who is having trouble with early fraction knowledge.