With Cricket Audio, adding sound to your app is a snap, whether it's on iOS, Android, or both. Some of the features include:
* Flexible interface: you have your choice of C++ or Objective-C on iOS, and C++ or Java on Android.
* Optimized specifically for mobile devices, so it runs lean and mean;
* Load banks of sounds into memory for low-latency playback, or stream larger sounds from disk;
* Banks support 8-bit PCM, 16-bit PCM, or ADPCM audio;
* Streams also can play audio directly from files such as .wav, .mp3, .m4a;
* Flexible hierarchical mixers let you easily adjust the volumes of groups of sounds;
* Also works on Windows and Mac OS X, so you can integrate it into your toolchain;